Gaming

4830 readers
6 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 2 years ago
MODERATORS
1
 
 

After 2026 saw the launch of several strong single-player games—Pragmata, Resident Evil Requiem, Crimson Desert, and Far Far West showing strong performance in terms of sales, Sega has just released its financial results for the year ending on March 31 (FY 2026), and it's not looking good for the gaming giant's live-service games. According to the results, Sonic Rumble Party showed poor performance, and there was a delay in some as-yet unannounced games. Most notably, Sega has officially cancelled its mystery "Super Game," citing no additional costs with associated with the game's cancellation. What exactly this super game was is unclear, but it was announced as far back as 2021 as a collaboration with Microsoft and would see Sega build a game using Microsoft Azure.

2
1
submitted 6 hours ago* (last edited 6 hours ago) by cm0002@lemy.lol to c/gaming@lemmy.zip
 
 

Holy shit everyone, have you seen this? Wii2‽ LETS GOOOO

3
 
 

Neowiz, the game studio behind the 2023 standout, Lies of P, has officially confirmed in its Q1 2026 earnings report that the sequel to Lies of P is officially in full-scale development, although likely in the very early stages of the process, since parts of the report still list the game as being in "vertical slice," which is a stage of development in which the studio makes a small part of the game to develop a feel for what the rest of the game will feel like. A new job listing on the Neowiz website also sees the game studio hiring a developer to work in an art team at Round8 where they will "leverage generative AI technology to maximize the efficiency of the art production process and innovate the visual quality of games."

4
5
 
 

cross-posted from: https://hexbear.net/post/8441446

Civilization VII is set for a major update that finally let players stay as one civ through all Ages, as the boss of parent company Take-Two has admitted: “we got it wrong.”

Civilization VII is over a year old now, and has fewer players on Steam than both Civilization VI and the 15-year-old Civilization V. When Civilization VII launched, players highlighted issues with the user interface, a lack of map variety, and a lack of features they’d come to expect from the franchise. But some veteran Civ fans also didn’t get on well with the dramatic changes developer Firaxis made to the game.

At launch, a full campaign in Civilization VII was one that went through all three Ages: Antiquity, Exploration, and Modern. Once the Age is completed, all players (and any AI opponents) experience an Age Transition simultaneously. During an Age Transition, three things happen: you select a new civilization from the new Age to represent your empire, you choose which Legacies you want to retain in the new Age, and the game world evolves. The Civilization games had never had such a system, and it proved divisive.

While Firaxis launched a number of key updates in a bid to turn sentiment around, and Take-Two boss Strauss Zelnick indicated to IGN that he was confident Civilization VII would eventually prove to be a successful project, developer Firaxis suffered layoffs in September, and the game is still stuck on a ‘mixed’ user review rating on Steam — its core platform.

Speaking to Game File now, Zelnick took responsibility for Civilization VII’s struggles.

“Every time there’s a new Civ, the team at Firaxis thinks about: ‘How do we push the envelope far enough that it makes sense to buy this new game? And how do we preserve what people love enough so that they’re not disaffected?’ And we got it wrong with Civ VII, but it wasn’t for want of trying. And again, I take responsibility for it,” he said.

“So we’ve made a bunch of fixes. We’ll continue to make fixes. The game is a really good game. And it’s certainly a profitable enterprise for us. But this is one where I think what we tried to do was a bridge too far, from the consumer’s perspective.”

6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
view more: next ›