this post was submitted on 14 May 2026
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[–] The_Picard_Maneuver@lemmy.world 30 points 1 week ago (6 children)

I'm pathologically stubborn and will stick with just about any game until I beat it, but Isshin the Sword Saint (Sekiro) took me a long time.

[–] Subscript5676@piefed.ca 12 points 1 week ago (1 children)

Beating Isshin is so dang satisfying! I really wish Fromsoft would bless us with another Sekiro.

God, I hope we see that one day. Maybe the anime will stir up some demand for it when it releases.

[–] yesman@lemmy.world 10 points 1 week ago (1 children)

Isshin is one of the greatest boss battles in gaming. He's a brutal, but fair, test of everything you learn in the game. The best part is you get to kill Genechro over and over.

IMO the Demon of Hatred is way harder because so few of your skills are useful in that fight.

I fought Demon of Hatred like a dark souls boss rather than a Sekiro boss. Lots of dodging. I'm sure there was a better way.

[–] Amnesigenic@lemmy.ml 6 points 1 week ago

I spent a year stuck on that fight. Not the whole game, just Sword Saint. I don't regret a single minute of it, and I revisit him at least once a year since. Best goddam boss fight ever made.

[–] varden@lemmy.world 4 points 1 week ago (1 children)

Seconding Isshin SS, I'm also stubborn as hell, sekiro is one of my favorite games and that fight took me so many attempts that I almost gave up multiple times. Felt so god damned good when I finally beat him though

No other FromSoft game could have a final fight as challenging as in Sekiro, because in the other titles, they had to consider a range of levels or builds that players would reach the end with. In Sekiro, they could really push the player.

[–] DamienGramatacus@lemmy.world 3 points 1 week ago (1 children)

Isshin only took me a few days to beat. Owl (father) on the other hand, took me a couple of months.

[–] The_Picard_Maneuver@lemmy.world 3 points 1 week ago (1 children)

Owl is a hard fight too. It still holds me up for a while on replays of the game.

[–] DamienGramatacus@lemmy.world 2 points 1 week ago

He's a very bad dad.

[–] Cethin@lemmy.zip 2 points 1 week ago (1 children)

I love this contrast with the top comment (about lowering difficulty). Yeah, it was a struggle, but we got through, and it felt all the more satisfying for it! It doesn't feel satisfying to, for example, chop a tree in a game, because there's no challenge. Something can only really be satisfying if it challenges you (emotionally, intellectually, and/or in ability).

I think an additional undervalued part of not having difficulty settings is that we have a shared experience. Everyone who did it has shared in it. We know what they went through because there's only one way to do it. We don't have to ask about settings or anything, only that they accomplished the task.

For me though, the one I remember struggling with the most is O&S in DS1. I don't think they're actually the hardest boss FromSoft has made, but I've gotten far better at their games since then. Even their hardest bosses now I personally feel like they could be more challenging.

I'm with you. What these games are selling is that feeling you get after overcoming their challenges, and if you modify that, it's not the same product. It's like asking an artist to also offer their painting with changes to the colors, scene, or poses of the subjects to appeal to personal tastes - yes, they could do it, but it's a different piece of art at that point.

And omg yes, O&S. It's not as hard now after many years of playing souls-like games, but relatively it was so hard on my first exposure to dark souls in DS1. I had no idea what I was doing, my build was jank as hell, and it took ages to beat.