this post was submitted on 14 May 2026
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[–] Nightsoul@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

Final boss from final fantasy 4 on gameboy advance, I loved everything about the game, but the boss was too difficult for me at the time and I got bored of grinding. This was back in middle school era.

I should go back and replay the game now that I'm older and have more experience with rpgs.

More recent example would be final boss from tunic. I don't think I got enough power ups when I got to the final boss and struggled hard against it.

[–] Almacca@aussie.zone 3 points 1 week ago (2 children)

The Jade Temple level for the final chicken egg in Guacamelee 2. It's fucking bullshit!

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[–] pishadoot@sh.itjust.works 3 points 1 week ago (1 children)

This is a really weird one I'm sure, but Ursula from Kingdom Hearts... 1? Can't remember which.

I built my character for magic first, then attack, defense last.

It's not a hard boss fight but I wasn't scaling well in the game and hadn't gotten to where magic damage was supposedly OP so I hit a wall.

Never got past it. Can't go back and replay because honestly there's a lot about that game that hasn't aged well.

I'm not normally such a noob, this boss is my forever shame.

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[–] Clbull@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (3 children)

Three I can think of

Rebel Flagship from FTL: Faster Than Light

I fucking hate FTL and everybody hails it as the best thing since sliced bread for effectively inventing the roguelike genre. It's an incredibly poorly balanced game that boils down to travelling across each sector, bouncing between beacons, fighting hostile ships, encountering random events and whether you choose to engage with these events, rolling the die and (more times than not) getting screwed over by dogshit RNG.

I've only reached the Last Stand twice. On the first time, I engaged the Rebel Flagship, had over half my health taken out in a few shots then decided to retreat. Retreating triggered an instant Game Over because the game was glitched. The second time around, I made it to the second phase before dying.

This is how rough the game is on Normal mode...

Xemnas from Kingdom Hearts 2

This is more like me not having the patience to learn the fight. Roxas had already worn me the fuck down, and the only way I got past him was to effectively cheese the fight with Megalixirs, Limit Form and Ars Arcanum spam, which is easier said than done. I not only had to grind my drive forms up significantly beforehand, but I also had to intentionally manipulate the game's RNG so as to not trigger Anti Form at any point in the fight.

Xemnas is like a far more bullshit version of Ansem from KH1, in the respect that both are lengthy multi-phase fights that can take 20 - 30 minutes under normal circumstances, but unlike Ansem, his Nobody counterpart now has the ability to drive you down to 1HP with an unavoidable QTE attack where he launches a flurry of combos which you have to perfect parry.

And I think generally, Kingdom Hearts 2 is an objectively worse game than the first one in almost every respect, aside from the fluidity of its combat system. It has serious difficulty spikes, some incredibly bullshit boss mechanics, lacks the interactive game world that the first game had, gave us a substantially worse version of Atlantica that plays like a cringe Little Mermaid sing-along rhythm game, has substantially worse gummi ship sections, and unlike the first game, and it generally began the point where the plot of the entire franchise would start turning into a confusing clusterfuck.

And it's not like I'm bad at Kingdom Hearts games either. Riku 2 took me a grand total of two attempts to beat in the first game, and the way I was able to beat both Riku fights so easily was because I learned quickly not to execute a full keyblade combo on him and cancel right before the last swing, because he will do an undodgeable counter. Also, Riku 2's ultimate attack can be easily dodged by just jumping up and gliding around the arena. Even Sephiroth (the game's bonus superboss) is pretty easy with healing items or Leaf Bracer/Curaga.

Elder Princess Shroob from Mario & Luigi: Partners in Time

Superstar Saga was a masterpiece. Its sequel on the other hand is linear as fuck, has bad writing, is ruined by the Baby Mario Bros who wear the same red and green outfits as their adult counterparts and therefore make Bros Moves substantially hard to pull off (as it's easy to get A/X and B/Y mixed up.)

For me it's the game that killed the Mario & Luigi series.

I could never get past the final boss and I'm convinced that my copy of the game is either glitched or she was designed to be a damage sponge. I genuinely gave up after one attempt took me well over half an hour only for me to die.

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[–] RebekahWSD@lemmy.world 3 points 1 week ago (1 children)

There's boss fights occasionally in Dave the Diver and they just. I hate all of them lol. There was one at night I kept having to reload and just hope the weapon it gave me was the one that I was decent enough at that I finally got it.

[–] I_Has_A_Hat@lemmy.world 2 points 1 week ago (1 children)

Why don't you just start the dive with the weapon you're good at? I can't think of a single boss fight in Dave the Diver that was all that hard...

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[–] GraniteM@lemmy.world 3 points 1 week ago

I appreciated that after several Street Fighter games in which Sagat was significantly more difficult than actual final boss M. Bison, they finally made M. Bison truly challenging in Street Fighter Alpha 3.

[–] graynk@discuss.tchncs.de 3 points 1 week ago

That final boss in Anachronox straight up sucks. I don't remember if I cheated or gave up and watched the ending on YouTube

[–] Alfredolin@sopuli.xyz 3 points 1 week ago* (last edited 1 week ago) (1 children)

Crowmerax in Borderlands while solo. Possible but, depending on your class, very tedious.

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[–] Alfredolin@sopuli.xyz 3 points 1 week ago

Any fight while playing this war of mine on the Steamdeck.

[–] tomatoely@sh.itjust.works 3 points 1 week ago

Ballos from Cave Story. Mostly because the runback to that boss is literally called hell lol

[–] Hafler@lemmy.world 3 points 1 week ago

The final boss of final fantasy 13. I was doing fine up until it cast death on my main character. In that game, you have 3 characters out in your active party, but the only one that matters is the middle character. After about 30 minutes of fighting, the boss cast death on my main character and they died. My two other characters were alive, I had Phoenix Downs, but because of how the game is, they are not allowed to have a turn unless the main character is alive. Immediate game over.

I turned off the console and never went back. While I understood that it was a mechanic, it just felt cheap.

[–] Blackmist@feddit.uk 3 points 1 week ago

Hardest that I've beaten were Sigrun from God of War, and King Hrólf Kraki from GoW: Ragnarok.

Bosses that made the entire game up to that point feel like a tutorial.

[–] Boolean@lemmy.world 3 points 1 week ago (1 children)

I’m parked about halfway through Returnal. It’s so punishing I just resent the time I need to put in to git gud.

[–] MrShankles@reddthat.com 3 points 1 week ago (1 children)

I was also gonna say "Returnal", maybe specifically the second boss. It took like 2 years or more of off-and-on playing to beat the game... it was oh so satisfying, but damn that game can be brutal

I looked up some tips and tricks that helped, but it really came down to "just be better"... I've gotten way better at this point, but the learning curve was steep and long

I'm playing Saros now (Returnal's 'spiritual sequel'), and it's wayyy easier in comparison. Not in a bad way, cause it's really fun... but after playing Returnal, I was already prepped for some bullet-hell dodging

Would highly recommend Saros, cause you'll definitely be able to beat it and it may entice you to keep striving for that sweet, sweet Returnal end game

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[–] I_Has_A_Hat@lemmy.world 3 points 1 week ago (1 children)

I'm going to say pretty much every fight in Sifu. People praise it as having some of the best fighting combat and claim that it just takes a while to learn, but I put weeks of time into that game and it never got any easier. I managed to get past the first two levels before hitting a wall I could just not get past.

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[–] TedZanzibar@feddit.uk 3 points 1 week ago

Not a boss per se, but the first Marauder fight in Doom Eternal made me rage quit for a good 6 months.

[–] The_Almighty_Walrus@lemmy.world 3 points 1 week ago (1 children)

Still haven't gotten past RoboPres in Destroy All Humans

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[–] tigeruppercut@lemmy.zip 2 points 1 week ago

I know most people weren't thinking about webgames but I've never been able to beat this 10 level bullet hell boss rush game Obsolescence

Also this puzzle game Color Tiles is ridiculously hard because of the 2 minute timer. I cleared it once but it took me pretty much a month straight of attempts.

[–] Katana314@lemmy.world 2 points 1 week ago (1 children)

Final Fantasy X. Technically last boss has some auto-win thing to it, but the one before that is a tough challenge.

What killed it for me is, the one just before was very technical. There’s a shifting elemental stance that you can come up with counter strategies to, and it felt like a well thought victory.

But the final boss? WHAM, huge damage. And again, HUGE DAMAGE. It became a numbers check, and I didn’t feel like grinding to keep up, so I watched the ending on YouTube.

[–] I_Has_A_Hat@lemmy.world 2 points 1 week ago

On the flip side, doing even just a couple of side quests will quickly over level you, making all the end bosses trivial.

Honestly, the hardest story boss is probably the Seymour fight on Mount Gagazet. You're less likely to be overleveled at that point and it introduces some mechanics for the first time that you likely aren't prepared for.

[–] ramsgrl909@lemmy.world 2 points 1 week ago

The jousting boss in Luigi 's Mansion 2. Guy was a jerk!

[–] FistingEnthusiast@lemmy.world 2 points 1 week ago

The final T-Rex in "Chuck Rock"

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