Graphiar

joined 3 days ago
[–] Graphiar@lemmy.zip 1 points 13 hours ago* (last edited 13 hours ago)

That is a contributor yes but you’re going to get large game sizes regardless due to high resolution textures being so prominent nowadays. 4K gaming is what really started all this. A lot of games are still 80GB+ and that’s only going to rise with each generation. Ultimately it’s unavoidable.

That said Activision with COD is a good example of poor compression and unoptimization. Particularly with the stupid ass high bitrate audio that they use and don’t bother to properly compress it.

[–] Graphiar@lemmy.zip 2 points 17 hours ago (2 children)

It’s all fun and games until you find that one specific thing you can’t live without that requires Windows lol. Hence why I typically have a low profile Windows 10 LTSC virtual machine set up on my Linux machines.

[–] Graphiar@lemmy.zip 5 points 17 hours ago (2 children)

What I’ve preached time and time again is that optical discs are a dead technology for AAA titles. Even if you use quad layer discs it would take over an hour to transfer to your consoles hard drive, and they max out at 128GB. Games are only getting bigger and bigger. Plenty of titles surpass that. Most games that do ship on disc are dual layer due to quad layer being rare and expensive. So of course they’re phasing that out.

We really need a successor to optical media but unfortunately I doubt that will happen. However with regulation we could actually go back to owning games and not worry about big corpo delisting at their choosing.

As for used games, well…..I don’t think we’ll ever go back to that in a digital format. Unfortunate circumstances all around.

[–] Graphiar@lemmy.zip 30 points 23 hours ago (4 children)

I honestly don’t care. I understand why we moved away from it. My only issue is that we don’t actually own it. It’s a license that can be taken away whenever that company wants. I wish people would stop pushing for physical media when we’ve hit a real limitation there and instead push for regulation to get rid of this god awful licensing bullshit that has plagued the industry for over 10 years now.

[–] Graphiar@lemmy.zip 4 points 23 hours ago

Of course, but we’re never going to get there without regulation.

[–] Graphiar@lemmy.zip 8 points 1 day ago

I’m aware. Just not the majority of them. Either way doesn’t personally matter to me as I mostly play single player games, to which Proton is incredible with that.

[–] Graphiar@lemmy.zip 29 points 1 day ago (13 children)

Still using Windows 10, but after testing out Linux on the side last year I’ve come to the conclusion it’s ready. Other than anti-cheat being in the shitter once Win 10 is officially dropped for good by games I’m moving over to Arch.

[–] Graphiar@lemmy.zip 5 points 3 days ago

Ironically this tweet looks written by AI

[–] Graphiar@lemmy.zip -2 points 3 days ago* (last edited 3 days ago) (1 children)

No misunderstanding. My point stands that standard blueray discs on PS4/PS5 as an example do not use quad layer discs, and they’re too small to hold 80GB+ AAA media like most games are nowadays.

I completely understand the difference between streaming from disc and transferring to hard storage. Both are true at the same time. I haven’t seen a single, large AAA game transfer from disc to SSD this generation. Ever piece of physical AAA games I’ve owned from 2020 onward has had a code built into the box. I also haven’t seen a game stream from disc since late 7th generation.

If my arguments were all over the place and incoherent I apologize. I’m not good at debates. But to be clear I fully understand the difference.

[–] Graphiar@lemmy.zip -2 points 3 days ago

I can’t remember the last time I saw a game do that. I remember during the early 8th gen days they did indeed do that, but from what I recall that practice started to dissolve late that generation. Well after quad layer discs showed up. For standard size blue ray discs like what PS4 uses they’re just not big enough.

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