dualpad

joined 9 months ago
[–] dualpad@lemmy.zip 1 points 1 minute ago

It's not ideal for mouse gamers, but gyro is ideal for controller gamers with it being the best option available that makes it possible for controller gamers to play fps games without aim assist vs mouse players.

Though only reason I mentioned possible when it comes to the touchpad use on the new Steam Controller is since it is up in the air until I actually get to try it to see if it will be ideal to use as a touchpad gyro controller like my original Steam Controller with the different ergonomics it has.

I'm looking at this controller more as gamepad exclusive gamer than a PC user that only sometimes uses the controller and mouse for other games on PC. Guess more similar to being from the perspective of a console player with many opting for controller even after a game gets mouse support.

[–] dualpad@lemmy.zip 1 points 1 hour ago

I also use eneloops and the same eneloops I used since I got my Steam Controller back in 2015 and would also use on my 360 controller still go about a month before needing a charge.

[–] dualpad@lemmy.zip 1 points 1 hour ago (2 children)

I wouldn’t even say they’re good for FPS. Mouse is still gonna be king for that.

I use them to play FPS like The Finals. My set up being gyro being activated when I touch the right touchpad, edge to edge swipe of the touchpad doing a 180, and clicking the edges/center for 5 different inputs.

Gyro and touchpads having mouse mapped to them so no aim assist. Not sure how the ergonomics of the controller will be though for FPS, since I didn't find them comfortable to use on the Deck due to touchpads being lower than the OG Steam Controller. But, some people don't have issue with them, so it is possible.

[–] dualpad@lemmy.zip 2 points 2 hours ago

I use it for games designed for controller too. Like Pragmata preferring the touchpads for turning the camera around over joystick, and gyro to aim.

[–] dualpad@lemmy.zip 0 points 2 hours ago* (last edited 2 hours ago)

Get the wireless version. Not the bluetooth version. Reason is because the 8bitdo ultimate 2 wireless got a firmware update so it supports dinput mode when you power it on while holding down the B button. That provides full Steam Input support to rebind the extra 2 bumpers and paddles to any input you want. Wireless version does have bluetooth support, but difference is just that the one with the bluetooth name is one that connects to the Switch console over bluetooth and the wireless one made more with PC support in mind. Which is the reason it got dinput update while the bluetooth version didn't.

[–] dualpad@lemmy.zip 1 points 2 hours ago

Doesn't have gyro. I like playing games without aim assist preferring raw input aiming with mouse bound to the gyro.

I'd pick up other third party controllers over a Xbox these days, since hall effect and TMR sticks are standard. Extra grip buttons are common on third party controllers too without paying Xbox Elite prices, which are notorious for breaking down despite the premium price. And lot of third party controllers offer gyro too.

My 360 controller still works and I've used them for playing through Yakuza on the PC. But, when it comes to buying a new controller Xbox is last on my list now. Too many missing features while not being cheaper than the alternatives out there.

[–] dualpad@lemmy.zip 2 points 2 hours ago

People seem to like the idea of just having to use when they need mouse input instead of having to grab a mouse or using the touchpads to type something quickly over grabbing a keyboard. Useful if you are gaming in the living room, so more a convenience.

For gameplay others have liked setting up touch menus. Like for retroarch on the Steam Deck I set up a touch menu with short cuts to bring up the menu, select save states, rewind and fast forward.

And in my case I actually prefer to use the touchpads as primary inputs in FPS titles like The Finals. I set up the right touchpad so gyro is activated on touch, swiping to quickly turn, and setting up a dpad modeshift to act as a facebutton replacement by expanding the clicks from 1 to 5. So lets me not have to take my thumb off the right pad.

Not sure the ergonomics of the new Steam Controller will be good for dual pad gaming though, since didn't find myself finding the Deck touchpads comfortable for that use case do to them being lower than the OG Steam Controller.

[–] dualpad@lemmy.zip 1 points 2 hours ago

You'd need to use Steam Input anyways to set up unique inputs like touchpads, capacitive sticks, and grip sensors other controllers don't have.

Those features are kind of the point of the new Steam Controller and requires user set up on a per game basis, since they aren't natively supported in games.

So it is pointless to spend more on the Steam Controller if you are just wanting a Xbox controller experience. It's an enthusiast controller where the extra price is for the inputs other controllers don't have to set up to be used in ways devs didn't anticipate.

That said this controller for the price should have had a way to save profiles so they could be used without needing Steam running.

[–] dualpad@lemmy.zip 1 points 2 hours ago

Difference is that those who extensively use Steam Input like me have already been adding games to Steam to utilize Steam Input in non Steam games to set up things like gyro aim, radial menus, modeshifts, action sets, etc.

Steam Input is a powerful remapper and free. Paid options like ReWASD ended up getting people banned, since mouse and keyboard users started using it to cheat by having their mouse emulate a joystick and the company refusing to remove support to bind controller inputs to mouse/keyboard.

It'd come down to how good Epic's controller remapping software is in supporting advanced configs, and customization for inputs like gyro and touchpads and third party controllers.