this post was submitted on 13 Mar 2026
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I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.
it's more so that godot has no built in way to obfuscate source code, and likely never will
Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn't really effect piracy rates beyond that.
I'm just happy to see a FOSS engine being noticed as important to the game's success.