this post was submitted on 29 Aug 2026
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Technology

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[–] ramble81@lemmy.zip 46 points 5 hours ago (5 children)

One silver lining about the component restraints, hopefully it drives people to start creating efficient software again. Actually optimizing what you’re doing to save on RAM rather than a gig per tab in Chrome.

[–] Damage@slrpnk.net 5 points 2 hours ago

"Claude, make this software more efficient."

[–] fistac0rpse@fedia.io 15 points 4 hours ago (1 children)

Wish that was the case for a lot of new video games instead of relying on DLSS or FSR to cover up their poor optimisation

[–] Holytimes@sh.itjust.works 12 points 3 hours ago

Picture the level of quality and performance we could have if we had both traditional optimization AND upscaling optimization AND frame gen optimization.

Cause holy fuck the number of times I've seen fsr/dlss slaped onto a game and no effort put into making it perform well.

Cause there IS work you can do to make fsr/dlss actually look good and perform better.

I'm in a community making open source firmware for the Centauri Carbon 3d printer. The thing has 128MB of of RAM. The smarter people in the community worked some magic getting Klipper working on these things, and we're still fighting to shave off a couple more MB in average use to get things working smoother.

[–] tyler@programming.dev 1 points 2 hours ago

Seems to me like everything is instead becoming even more bloated with AI stuff. A Google chat tab uses 2 GIGABYTES on my work computer.