this post was submitted on 05 Nov 2026
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All rts are Dune.
But yeah. Or how anything hack and slash is now “Souls like”
I thought the defining feature of "Souls-like" games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.
But it also has to have tight controls. Failure has to be the player's fault. That's the defining characteristic.
I was going to say "they have to have low random factors" but I realized that's the same thing. Dying to a random crit in a souls-like would be infuriating
There’s space sex witches in all RTSs? Maybe I should play one.