If the new games were any good, people would play new games. Enshittification + survivorship bias = people play old games.
There's good news though. Sony has PLENTY of old good games that aren't on steam. They could just release them. Making a PC port of a great game is much easier and cheaper than making a great game
The thing is, they could release on Steam, and continue doing so for years, and they'd continuously build up a catalogue of older games that still sell. Sure, the first year probably isn't going to do as well on PC as they expect from consoles. Later years will probably do better though.
Oh well though. Sony doesn't really make anything I want to play anyway. I'm not that bothered by them making bad decisions. I'd rather them be smart about it, but honestly I don't really care.
This could be them being smart about it. Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren't fully mirrored on Windows PC. It is a non-zero cost to convert and support.
There may be some individual success, but the aggregate may be a money losing proposition. At that point, why support a market that is only costing them money?
Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren't fully mirrored on Windows PC.
You're talking about the devices that can fully be turned into a PC. Sure, the hardware set is a specific thing (just like Xbox, though I guess they have two versions). However, the only thing that makes it not work like a PC is the software.
Yes, it is a non-zero cost. I'm pretty sure the dollar cost isn't the reason for it though. They care about the opportunity cost of not having exclusives. The PC ports made them profit. It just wasn't as much as they hoped, and it made the console less desirable.
Ah. I was wondering exactly what you meant. Yup. There definitely is a market for good games, new or old. I wouldn't make the mistake of trying to correlate that to any trend in taste for indie or corporate, other than who is giving better value and a more fun experience.. try not to think like corporate execs who don't have a fucking clue what fun is and seeing gamers as consumers.
Corporate execs may not know what fun is, but they know what makes money. Right now, everything in the computer gaming market points to new games being more expensive than what the market will bear.
They probably see the PC market as too competitive to compete in and want to invest in technology which makes new games cheaper to make. So, Sony will abandon a market it can't make money in and will invest in a technology which can hopefully churn out assets for their new games, which will lower development costs.
Steam's records show that an overwhelming majority of playing time is going to older games. The market may not be large enough for Sony to care.
If the new games were any good, people would play new games. Enshittification + survivorship bias = people play old games.
There's good news though. Sony has PLENTY of old good games that aren't on steam. They could just release them. Making a PC port of a great game is much easier and cheaper than making a great game
The thing is, they could release on Steam, and continue doing so for years, and they'd continuously build up a catalogue of older games that still sell. Sure, the first year probably isn't going to do as well on PC as they expect from consoles. Later years will probably do better though.
Oh well though. Sony doesn't really make anything I want to play anyway. I'm not that bothered by them making bad decisions. I'd rather them be smart about it, but honestly I don't really care.
This could be them being smart about it. Compared to various Xbox models, the PlayStation models were generally custom designed to a specific set of hardware and software criteria that aren't fully mirrored on Windows PC. It is a non-zero cost to convert and support.
There may be some individual success, but the aggregate may be a money losing proposition. At that point, why support a market that is only costing them money?
You're talking about the devices that can fully be turned into a PC. Sure, the hardware set is a specific thing (just like Xbox, though I guess they have two versions). However, the only thing that makes it not work like a PC is the software.
Yes, it is a non-zero cost. I'm pretty sure the dollar cost isn't the reason for it though. They care about the opportunity cost of not having exclusives. The PC ports made them profit. It just wasn't as much as they hoped, and it made the console less desirable.
If PC game sales are cannibalizing PS sales, then there is a higher cost to creating and selling a PC port than just porting the game.
Ah. I was wondering exactly what you meant. Yup. There definitely is a market for good games, new or old. I wouldn't make the mistake of trying to correlate that to any trend in taste for indie or corporate, other than who is giving better value and a more fun experience.. try not to think like corporate execs who don't have a fucking clue what fun is and seeing gamers as consumers.
Corporate execs may not know what fun is, but they know what makes money. Right now, everything in the computer gaming market points to new games being more expensive than what the market will bear.
They probably see the PC market as too competitive to compete in and want to invest in technology which makes new games cheaper to make. So, Sony will abandon a market it can't make money in and will invest in a technology which can hopefully churn out assets for their new games, which will lower development costs.
So then we are back to where we started, and people need to stop buying into advertising and garbage. Line doesn't need to keep going up.
And don't be surprised when corporations stop producing for a platform when it no longer makes them money.
Probably a good thing