The old arena shooters already solved this: on Quake III or UT99 servers you joined mid-match and spawned instantly, and short rounds meant the worst wait was a minute of spectating. Matchmaking traded that away for "fair" lobbies. Would you take worse balance for zero queue?
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Btw, having many ongoing matches, and letting players join mid-match, would place them on the correct balanced match.
No need to break the balance, unless the player wants to not lose time on queue.
While a low rank player could chose higher rank matches, he would get a warning saying "that match is not suited for you, continue anyway?"
A higher skilled player would not be able to pester newbies, unless you implement a higher tier debuff.
So highly skilled players could be limited to low quality guns, movement hindering, low healing items, so then it would be a challenge for them VS newcomers that can use top quality equipment for that tier.
And to finalise, high tier players could request rooms that do not allow low tier players, even if that means higher matching balance waiting times, but then he could stop the matchmaking anytime and request a quick match if he gets too bored.
I mean, you are forcing on us pseudo balanced matches, even when we do NOT want it...
Thanks! I thought about that yesterday, forgot lol, now you helped me: ranked balanced matches.
Well.. ranking is overall bad.
Everyone progress in the rank, what makes them spend money, this is a business trick that catches your money on the very begging when you start playing and still have hopes of becoming a legendary warrior 😁, but this doesn't mean they play well..
Ranking should be based on your last 3 matches alone, because you may not be playing well, not aiming fast enough, not hitting that many shots, so your threat level shall be lowered to not bother who has played well recently.
But not only that. When it is about equipment power, it can be easily fixed:
- let the player chose a lower tier set of equipment to let him join in lower tier matches.
- lower tier matches would still provide experience points, but it would of course let your progress be much slower than when player goes vs high tier players.
- so stop wasting the little time we have to spare on fun, forcing we into utterly boring match making that will end filled with bots pretending to be humans anyway...
- just throw us into immediate fun goddammit! 😭😭 😭
An alternative would be at least to be able to spectate an ongoing match, but that is passive, like watching a video, you can't even help who you are spectating by giving hints, nor talk in chat. So while it is better than boring lobby waiting, it is still not good enough.
If there is a match that lasts like 15 or 20mins, joining mid match could be allowed up to 5-10mins. This could show on the list as countdown limits what could quickly bring more ppl in.
agreed on queues. let people join mid-match and have bots hold the empty slots, and nobody has to stare at a loading screen
Bots that survive and aren't being attacked can be replaced by mid-joiners. They could receive the bots items (to balance) but must also receive some kind of debuff.
Bots could consider the teammate real players as a boss/vip, obey suggested actions and provide healing/cover/meatShield.
An option for: Initial map loading could use low res textures or just a single color for surfaces, then it would slowly load each texture properly (in a way that don't lag the engine).