this post was submitted on 02 May 2026
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Well, it's more time to fix bugs and revise the hardware to cut costs or improve functionality. I mean, few engineers are going to say no to more time to fix their project. Maybe do a 2018 release and bump up some of the specs.
One possibility is to release a small run of the current hardware at a higher price that accounts for the increased hardware component costs as a "limited prerelease". That has the downside that it won't be specifically targeted by game developers, which is one perk of a console-like hardware release. Valve should also make it clear that there's going to be a full release later that may have updated specs and will have a lower price. That gets some feedback from people and lets users who really want a living room PC now and don't care about the price or whether developers are specifically targeting it get one. I don't think that it'll do very well given that it'd lack economy of scale and the high price, and having another platform will add to Valve's cost of maintenance, but...shrugs it might be considered worthwhile.
At this point, the hardware is almost certainly locked in. They were originally expecting to ship these things by now; supply issues are the primary reason they aren't in gamers' hot little hands already.
The software, on the other hand, is probably getting some extra polish with this extra time.