this post was submitted on 06 Nov 2025
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[–] bjoern_tantau@swg-empire.de 1 points 1 year ago (1 children)

And then there is Expedition 33 which added the story mode so that Jennifer English could play it.

[–] Datz@szmer.info 2 points 1 year ago (2 children)

And some people STILL can't beat it without parries.

Granted, I'm in Act 2 (Expert), and I think the ludicrous level factor into damage is to blame. The fact every other (mini)boss you fight is overlevelled, and just a few levels seem to be a 2-3x damage difference, is so stupid, I imagine someone running into 3 in a row and just giving up.

[–] Evotech@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Parries is why the game is fun imo

Without it you would just click abilities and win every time I guess. That's something for someone too.

Some games I'd rather just take the game out of. Like expedition 33 I'd rather just be a TV show to be honest if your are making it that easy

[–] samus12345@sh.itjust.works 0 points 1 year ago (1 children)

I absolutely hate parry systems and cheated my way through it, although I lost interest once something spoilery happened to the main character you've been playing as.

[–] Datz@szmer.info 0 points 1 year ago* (last edited 1 year ago) (1 children)

I was actually optimistic, because I like Mario&Luigi, so these combat systems CAN work. The problem is, the parry systems in E33 are 80% of your success (if you don't grind), yet are more shallow by comparison, and most of the depth is in the RPG parts that are just a supplement (unless you grind + play on easier difficulty settings, but it seems you need a Picto for AP on damage to let you have fun then)

[–] samus12345@sh.itjust.works 1 points 1 year ago

Both Mario RPG and the M&L games have timing systems I don't mind. They have pretty generous windows and don't punish you too severely if you miss them. E33 was brutal on both fronts.