Ask Lemmy
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Logo design credit goes to: tubbadu
Flashback.
I played it on SNES, but it was on a few consoles. I heard they are making a sequel so that's cool. It's science fiction with flavours of total recall, they live, and running man. I just really enjoyed the prince of Persia style gameplay but cyberpunk.
Parasite Eve
More specifically number 2, because the first one never officially came to pal regions. It's like resident evil but SciFi/body horror. The third game was shit because they lost the rights to the novel it was originally based on. If there's any game sequel that I wish for it would be a proper PE3.
There's a bunch on the PS1 that got lost in the mix.
Ape Escape was really fun and novel, it was the first mandatory dual-stick release, and it did initially sell really well! It got two sequels on the PS2 but then drifted into spin-offs and party games. It's been two decades since the last proper installment.
Tomba! is delightful nonsense, a 2D adventure platformer that presented non-linear quests and tight controls. It's a cult-classic and the digital Special Edition on PS5 looks like it was done well.
Now for something truly forgotten: Running Wild. It's a kart racer but instead of karts it's a bunch of furries in a footrace. The announcer yells a lot, some of the character designs are lazy stereotypes, the graphics are muddy, but the track design is solid and it really feels fast when you get going. Very rewarding to learn the best lines and get into a clean flow.
Epistory and Nanotales
Both fantastic games with beautiful graphics and good for typing practice.
Sauerbraten FOSS FPS, available in your repo. Single player racemaps are fun. Get to the podium in the quickest time.
Try these servers:
-Racing#1 2021 [rev]-
or
Racing Reloaded
--//--
0AD FLOSS RTS, also available in your repo.
Excellent theming and challenges.
An old game that never really took off, Orbz.
I was one of the best players in the world while it lasted.
Simple little game, you're a ball and you throw yourself at stars. The more you hit in a row without missing, the better your combo and score.
Essentially pong, but you play the ball, and it's on a landscape rather than somewhere you fall off and die.
I made a few levels for it.
Another was Triptych, which my friends and I called jelly tetris. Imagine tetris but the bits are springy and bounce a bit. It was a blast. Both were commercial games available on Linux at the time, early 2000s.
Some more recent ones:
- Hammerfight (2009)
- Brigador (2016)
- CrossCode (2018)
I love the little known MMO Dofus. Ive been playing it on and if for almost 20 years now. Lots of very different classes, gathering and manufacturing, and a very lovely art style. The combat is grid & turn based, kind-of like Final Fantasy tactics.
Revenge of the Mutant Camels - highlight 1: "Ninety-foot high, neutronium shielded, laser-spitting, death camels". Hightlight 2: Almost 40 years after its first release, in 2021 Jeff Minter fixed a bug on collision detection in the Commodore 64 version.
Impossible Mission - highlight: "Another visitor. Stay a while... stay forever!"
Deuteros - highlight: the way the game world unfolded and opened up
Syndicate - highlight: abusing the Persuadertron
Shadow Hearts - highlight: the Judgement Ring
Balrum
Beautiful isometric game inspired by 80's and 90's CRPGs.
Patricks parabox. The ultimate sokoban IMO
The Finals.
I love it, it's also among one of the most popular games right now.
Never see anyone talking about it.
- Hacknet, it's almost like a detective game in a way
- The Stanley Parable: Ultra Deluxe, weird gary told me to add this but it's good in it's own right
- Flight (flash game), fly a paper airplane, buy upgrades, it's kinda like the Learn To Fly series
The Adventures of Lolo - a puzzle game on the NES. There were 1 or 2 sequels depending on how you count and they were fun too.
It’s a puzzle game with fairly simple mechanics but surprising complexity and difficulty. I beat both US versions and designed levels for a knockoff but have never met anyone in person that has heard of it.
Dark Fall 1 & 2 (specifically not 3)
couple of my favorite point and click adventures, and I've played a lot
It's a relatively obscure PS1 game in the horror genre.
The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.
Game mechanics and ending spoilers
Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.
Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.
From the wiki article:
The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.
It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.
Strife - last commercial release (at least until a recent retro game using it) of the Doom Engine. Picked it up for £3.50 or something about '97.
Think Hexen but plot, charming pixel-comic art, and some potentially frustrating boss fights and rpg lite elements.
Lots of fun, and does interesting stuff. I quote the voice acting quite a lot, but no one notices.