Warzone 2100.
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Mars: War Logs, and Technomancer
I don't see people talk about the Katamari Damacy games very much which is a shame because I think they're delightful! I also wish more people talked about Cattails (especially the sequel, Cattails: Wildwood Story), these games deserve more love imo haha
Katamari Damacy
These are apparently the remasters of the first two games for PC:
https://store.steampowered.com/app/848350/Katamari_Damacy_REROLL/
https://store.steampowered.com/app/1730700/We_Love_Katamari_REROLL_Royal_Reverie/
From looking at Wikipedia and Steam, I don't think that there's a PC version of Me & My Katamari.
Cattails (especially the sequel, Cattails: Wildwood Story)
https://store.steampowered.com/app/634160/Cattails__Become_a_Cat/
https://store.steampowered.com/app/1882500/Cattails_Wildwood_Story/
I'm currently playing to a T, by the Katamari creator.
Not remotely similar, and hard to recommend to most people tbh... but it has the same joyful silliness that just makes me smile, somehow.
Kenshi. Ive only ever seen 1 person mention it in the year I've been on Lemmy.
It's like depressed RuneScape.
... Was I that person?
I evangelize Kenshi like the Holy Nation evangelizes Okran.
Also...!
Kenshi has so much scale and depth it's hard to explain what you "do" in the game I love it
Kenshi
https://store.steampowered.com/app/233860/Kenshi/
Ive only ever seen 1 person mention it in the year I’ve been on Lemmy.
I've brought it up a bunch as an example of a game that I like that's really a "one-game genre" -- it didn't really get cloned, like most good games do. Kind of a bummer, because if you've played all of Kenshi, there's not much more to do if you want more short of waiting for Kenshi 2 to be finished.
kagis
https://lemmy.world/post/5593904/3755382
https://lemmy.world/post/2703109/2113199
https://lemmy.world/post/7471136/4950578
https://lemmy.world/post/25365592/14990415
https://lemmy.world/post/10421126
There's also a community here for it, !kenshi@lemmy.world. Not much activity, though.
Escape Velocity and its open-source spiritual successor, Endless Sky.
Escape Velocity also had a sequel or two done by Ambrosia Software themselves. I remember playing and enjoying them.
kagis
Escape Velocity Override and Escape Velocity Nova.
It looks like Ambrosia Software's website is now down, so I assume that one can't legally purchase it any more.
It looks like Escape Velocity was never ported to anything outside of classic MacOS, so playing it today probably entails obtaining a classic MacOS emulator and abandonware copies of the binaries.
While Endless Sky is neat and last I looked still getting expanded, it also didn't have as much story content as the Escape Velocity series either (again, at least last I looked).
The image of each planet in Escape Velocity series (not really worth keeping IMHO, as they were saved at 8-bit depth) were done with KPT Bryce, a now out-of-print terrain generation and rendering software package. Probably one of the better-suited applications for it, as it was pretty good at letting one quickly turn out alien-looking landscapes. While there are newer terrain generation software packages, I have to say that Bryce did a lot of neat stuff and I don't feel that there's something that quite fills its "exploration" role in modeling and rendering software today. For example, procedural generation of textures using slope and altitude (so, for example, you could get rocky faces where generated terain was steep, or snow at high altitude on mountains).
Outlaws. An early Spaghetti Western themed FPS from LucasArts. After Dark Forces (Retconned by Rogue One) and before DF2:Jedi Knight (the one with the amazibad FMV cut scenes and the best expansion pack ever), it leveraged the 2.5d engine for all it was worth and did a hand-animated slightly Don-Bluth-esque aesthetic that worked perfectly.
Level design was good. Multiplayer was fun, even though if you tried to LAN with an unswitched hub (it was 1998!) player 3 would lag like motherfucker and be relegated to throwing dynamite and praying. Story was straight out of a Tropes-R-Us, but well executed and with good voice acting (including John de Lancie IIRC). The coup de grace was the soundtrack, Clint Bajakian seemed to inhabit Ennio Morricone’s soul, but with leitmotifs to make John Williams proud. It absolutely elevated the game.
Board games or video games?
Or The Game?
hey f$#@ you buddy I haven't lost the game through the internet in awhile, that was a low swipe
Dark messiah of might and magic
ton of mentions until this day
I was gonna post this too... Amazing game, combat mechanics in modern games still haven't caught up. Also that ice spell makes the game.
Literally every battle mechanic in that game was top notch. Think linear single player Mordhau with spells and your character has demon strength.
Blast Corps
Came here to post this. What a cool weird game just doing its own thing. I'm sure there have been demolition games since then, but the random mechanics of the dump truck (among other vehicles) made it so unique and creative.
Freedom Fighters. Some mechanics were clunky but most were great and I really can't think of any other games with such a good mix of strategy and quick-thinking/reaction gameplay. I've played it through at least 3 times!
I randomly came across this game back when it came out on ps2 and I loved it. They set it up for a sequal and im still waiting 2 decades later.
Freedom Fighters
https://store.steampowered.com/app/1347780/Freedom_Fighters/
Enderal.
~~I'll edit this later when I can post from my comp (mobile now) with the full pitch~~ as promised:
Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT'S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.
Steers away from common story tropes to the point that there isn't really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.
This game is an absolute passion project by the devs, which is something we don't see often now-a-days.
Note: link above is to the version that uses Skyrim SE's assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/
Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.
Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.
Fair warning 3: It's built on Skyrim's assets, which means it has all of Skyrim's problems. Step on a basket full of cabbage just right; get launched into low orbit. Quest items clipping through the floor. Bounty that refuses to go away. Shit like that. Save frequently, and don't be afraid to use the command console to do things like magic in a lost item or force a broken quest to progress to the next stage.
Earthworm Jim
Atomic Robokid (Genesis)
Tempest (Atari 2600 version)
Ghosts and Goblins (NES)
The game where it's a rich guy that sends a trained assassin out onto a island with nothing and hunts him for 24 hours, and if the assassin kills the rich guy he gets his freedom and like $20K.
Rock n Roll Racing (SNES)
Beyond All Reason/Planetary Annihilation
The original mass effect trilogy. I know they're very mainstream but no one talks about them anymore and I must have like 5k hours between the 3 games.
Perfect winter break games for just diving in and doing 20 hour long play sessions
- Brave Fencer Musashi
- Limbo
- ReCore
- The Way
- Inside
- Unravel
- Cat Quest
- Death Squared