He went on: "It is a gross but all too common sight to see, another corporate game hitting the top of Steam while the team is left looking for work and cut off from any possible profit sharing.
And, there it is.

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He went on: "It is a gross but all too common sight to see, another corporate game hitting the top of Steam while the team is left looking for work and cut off from any possible profit sharing.
And, there it is.
Well that is what happens when a project is done and there is no immediate need for that staff for another project. If you want job security don't work on TV shows, films, or video games.
The art world is dog eat dog. You are not owed a living in the entertainment business in the slightest.
This whole industry is job security hell. Man, people decades ago dreamed of being somewhere in the industry. I don't really know now who'd want to be in it knowing how awful job security even is.
When I was a teenager, I really wanted to work in the video game industry. Really glad I don't. I still want to learn to make video games, but I never want to work for any video game company. Especially any that have been around for say.. 20 years and/or publicly traded.
It's like the movie industry, now. They only have a job as long as the game is in production, and all they get is the weekly paycheck.
A wise man once said devs that are afraid of losing their jobs dont go on to make great games. I was going to purchase this game but now ill wait till its on super sale.
There go my hopes of a post launch performance patch.
The game runs like arse even on a 9070XT.
At this point in human evolution, I can't understand how anybody would want to be in the gaming industry anymore. I would not blame any developer if they just decided "fuck it" and quit altogether. I'd applaud it, actually.
The corpo gaming industry, perhaps. I've seen various indie developers have a great time.
The 0.1% who actually hit it big. Let's not include survivorship bias here :)
Leveraged buyout. Any dev still on payroll is a liability, and it's not like these guys make Ultimate Team. EA's got a lot of debt to service.
EDIT:
Actually, they might not be wholly owned by EA. I'm uncertain of the relationship here. It could just be that the developer stretched their budget down to the last second, before they're paid out.
Uncertainty around the TTRPG's performance is to blame.
TTRPG does not apply here. They meant it's a tactics game.
Made by bit reactor who are independent
Yeah, maybe that's in the paywalled article that this one cites, but it was only via summaries I saw elsewhere that I realized EA might not own them.
They did their thing. No use of them anymore :)
Gane dev gig economy
I haven't run into any game breaking bugs on PS5 (Pro, at least). It's unfortunate that it seems like PC has had the brunt of the bugs.
I've definitely seen some shadow bugs and texture things, but the game runs smooth for the most part otherwise.
I hope they get a chance to fix the issues.
This game has absolutely horrendous performance problems.
It baffles me that people are rating this higher than games like KOTOR and Republic Commando.
Well the gameplay is very different, and maybe people like the way star wars feels when applied to XCOM type strategy games?
People are not looking at the performance in isolation when rating games.
Steam reviews for other games says otherwise. Plenty of games with reviews only on performance.
Performance is a stinking mess but gameplay is a joy. It's not XCOM but it's great in its own right.
Can't even play with your wookie in this game
I guess because it’s new? Xcom has s big fan base too
And wasn't xcom buggy as shit too? Lol
99% chance of no bug
99% chance to uninstall and never go back.
Replace "wasn't" with "is" and you're correct. I still love XCOM 2, play it to this day. But it's a buggy mess and sometimes it feels it's just held together with software-ducttape and positive thoughts lmao.
Because people like us in the tactics genre really are used to incredibly buggy and laggy games. XCOM, anything made by paradox - all of that suffers from performance issues and gameplay bugs. It's a bit like buying something from bethesda - you just expect those kinds of problems, which is why it doesn't really influence our rating.
Meh, i can tolerate shitty fps and even some stutter on turned based games. It's not ideal but not as much of a deal breaker.
I would still say it's worth buying at least from my personal experience. I'm still really enjoying the game despite the performance but it's probably heavily dependent on your system.
Games having dodgy performance on release is effectively normal now.
It makes more sense to rate based on the gameplay otherwise 99% of releases would be 1 star.
But how likely is any optimisation going to be forthcoming if there's no-one working on it?
I imagine that's the difference the majority and all?
Now?
The first video game I ever l played was Pong.
Dodgy performance on release has always been the case. Would like to hear the tale of the Atari ET game?
Being able to remotely update games after release definitely lowered the bar for release considerably.
Im not saying there were no bugs before that, definitely not.
Can't remember any particular performance problems with ET - it's no more flickery than any other 2600 game, sound plays fine, screen changes when you fall in a hole are prompt, all that kind of thing. Now, utterly bizarre and unintuitive gameplay, yes; it has that in spades. Also quite unfinished, but Howard Scott Warshaw only got five weeks to develop it so I'm prepared to point the blame at Atari for that.
Like any good train wreck there are always many reasons why they happen.
performance is not everything