this post was submitted on 03 Sep 2026
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cross-posted from: https://lemmy.world/post/51453544

The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that's across the board—no matter the game.

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[–] givesomefucks@lemmy.world 1 points 20 minutes ago (1 children)

Genuinely asking:

Is this the first time DLSS hurts fps instead of improving it?

Like, I thought that was the entire point of it. It allowed you to turn up settings but still have useable frame rates.

I don't know who would pay for a card to support this, just to turn around and cut the fps in half.

It seems like their target demo is people that pay for 5090s but for some reason still put on all the frame gen and scaling stuff to make their game look worse. This chops the frame in half, when they could just turn off frame gen and scaling and likely have better and steadier frames.

[–] Dudewitbow@lemmy.zip 1 points 9 minutes ago* (last edited 7 minutes ago)

Dlss was originally an anti aliasing technique (its in the name) so it has originally been a performance hit. It was casual change and marketing that decided that upscaling from a lower resolution was the norm.

DLDSR is essentially what DLSS 1.0 was

If youre upscaling from a lower resolution, thats no longer the SS in DLSS (super sampling)

[–] dustyData@lemmy.world 1 points 43 minutes ago

When you see that still the most used screen resolution is 1080 and even the very few people who are upgrading, do so only up to 1440. It is easy to see that graphics stopped being impressive a while ago. It seems that a long time ago people were still arguing FPS vs Resolution. FPS wins every single time. 24fps is fine for movies, it might add to the cinematic look. But in an interactive medium, FPS is king. Give me low latency and fast response times over anything else. People don't notice when games look like shit, but they do notice when the gameplay is laggy or buggy. Most friendslop (compliment) games are very simple and basic in their looks, but still capture the gaming and streaming culture for months at a time. While AAAA games are now struggling to stay relevant beyond the launch week. It is the same trend as with movies. Blockbusters break records and then nobody ever remembers they even watched it. I guess that the algorithmic fragmentation of culture is finally catching up with us all.