I liked Duke Nukem Forever, I kept waiting for it to get awful and it never did! Surprisingly fun game.
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Depends on how long you waited for it and what expectations you had. "They demonstrated the first Duke Nukem Forever trailer at the E3 convention in May 1998"... and reading in Wikipedia to look this up, I just by accident saw there was/is a Doctor Who themed DLC! Wow I think I need to get into it again (never finished it however).
I was a fan of No Man’s Sky on release. It played a lot like a 3D version of Out There, which was a game that I liked, so I found it fun.
I absolutely loved Star Wars: Outlaws and Avatar: Frontiers of Pandora. Two of the most gorgeous games ever made along with being fun and not too long. They nailed the feeling of being a Na'vi, you really feel very tall and nimble. And I love not having super powers and a light saber in a star wars game, you're just an average human and need to be real sneaky and creative to succeed.
Coming in at a 45 rating on Metacritic: Hyperdimension Neptunia.
Is it a bad game? Yes. It's really bad. It's an ugly game for PS3 standards, and the battle mechanics are borderline insane. It's a JRPG where you can't manually heal, but instead set a % chance to heal automatically in battles... which means sometimes you game over because RNG wasn't going to let you heal. But regardless it's one of my favorites. I'm a sucker for the core concept of the schoolyard console wars, with little gaming references everywhere and silly humor. I also love the theme songs for each console nation. It really drives home how different the console cultures are supposed to be as you are traveling around solving their problems.
And I mean, come on... When you first start the game and you are in the tutorial dungeon it plays this song during exploration and this song during battles. Games today would never do something that silly.
The later games polished the gameplay, expanded the character rosters, gave more depth to the story, and dealt with some very dark topics (Gehaburn trauma)... but to me none of them captured the lightning that the first one had.
Donkey Kong 64 is a game I see constantly criticised but it was always one of my top N64 games.
I love the game, but hate the part where they make you play through the original arcade Donkey Kong on a single life to get a Golden Banana. Then they had the audacity to make you do it again for the Nintendo Coin.
Oh, that's a good one! I've always liked it as much as Rare's other collect-a-thons. I didn't know until years later that it got so much hate.
Final Fantasy II, though from what I talked with people, it suffers more from bad reputation than people actively playing it and not liking.
FF2-NES, suffered from comparisons to the first FF. I personally think that's an unfair comparison, though I will admit that visually the two games share a lot. That's kinda where the comparison ends though. The gameplay was a considerable improvement, just allowing your characters to retarget on the fly was a huge improvement.
The other complaint I have heard is that it's grindy, and that one is completely fair.
I wonder if it would still hold up to me, but I really liked True Crime: Streets of LA on the Gamecube. I'm led to believe it was not well received, and is derided as a bad GTA clone
If you haven't yet: Check out Sleeping Dogs. I think it'll scratch the itch for a True Crime game. I think I recently saw it on sale for $3.
I cant think of any. Im typically the person that hates games that most people like.
Star Fox Zero. Sure, the story was a repeat of old game, but the gameplay was not. The controls needed more polish, but ultimately I thought the gameplay was great. I actually didn't mind the motion controls. Most of what people complained about didn't bother me or felt overblown.
Lawbreakers.
I swear, people wanted that game to fail because everyone thought Cliff Blezinski was too full of himself when he was advertising it. The main gripe people seemed to have with it was that it was “too much like Overwatch.” That game had less in common with Overwatch than Titanfall has in common with Apex Legends. The other most-repeated gripe was that people were fatigued with the “hero shooter” genre. Well here we are 9 years later and every “new” FPS is some new remix of a hero shooter, so obviously that wasn’t the case.
This game single-handedly convinced me that I grew up too late to experience what would have been my favorite era of multiplayer video games - the golden era of arena shooters. This game was balls-to-the-wall fast with a ridiculously high TTK in the best way possible. To win a gunfight you had to be dead-on precise with your aim while your target was slingshotting, kicksliding, or literally jetting through the sky, and the zero-G zones of the maps meant you could never predict the path they were going to follow.
The only other game that I thought ever came close to being similarly fun was Titanfall 2, but that game suffered a little from the CoD-inspired blink-and-you’ll-miss-it TTK for the pilots.
Lawbreakers never got its chance thanks to all the misguided hate. The devs and designers were incredibly talented and deserved better than for their studio to go out with the whimper that was Radical Heights
Heroes of Might and Magic IV - Diverted from the series' standards with a new traversal mechanic. Most people hated it and was immediately dropped for Heroes V. But it added unique ways to get around, rewarded having small squads of fast units. Still had incredible music.
Phantasy Star Universe, Phantasy Star Zero - Weird entries in a franchise that pretty much only gets discussed for PSO and PSO2. PSU had a weird spell mechanic where your wand had PP instead of your character having PP, so Cast characters could use photon arts. And the Beast race that was forgotten. PSZ is more story-based, but I mostly feel that people don't know about it rather than dislike it.