Maplestory. I had a ton of fun hanging out with friends and grinding for hours with cute art. I would never recommend anyone play it, absolutely does not respect your time.
Games

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The Close Combat series up through maybe Close Combat III really wasn't incredibly-well balanced. Like, if you're playing on defense, a lot of the game basically consists of having a badly-outnumbered force, setting up an ambush with as much of your force as possible, opening up all at once when the other side is badly exposed and doing as much damage as possible. Then watch the game, and maybe once things have mostly died down, one moves a few units to reinforce.
In III, retreating as far as possible without losing an operation to get a ton of reinforcements, then pushing back through, is advantageous.
A lot of the game is about sticking heavy tanks on hills with good lines of sight.
I mean, there are just ways to play the game that the AI does not deal with well.
But I still had an absolute blast playing it.
The AI for Wargame: Red Dragon is pretty disappointing, and I generally don't like playing games multiplayer, but I like the game enough that I was willing to just play against the AI. There were major improvements by Eugen in Steel Division 2
it's a far better game to play single-player. So...as a single-player game, I'd say that W:RD is a pretty bad game, but...I still really enjoyed playing it single-player.
Those all sound like legit realistic tactics though
Well, to some extent.
For the "fighting on a hill" thing, they didn't implement hull-down, which would be kind of an important factor in the real world. And a lot of the drawbacks to heavy tanks, like logistics issues, didn't really apply. So in practice, just place heavy tanks on hills (since you don't have to do much to maneuver them there, set them to attack, and ignore them for most of the game until the fighting dies down. It's...not super engaging.
For the ambushes, you get to pre-position your forces, knowing pretty exactly where the enemy forces are, and both sides basically transport a substantial mass into place at one time. Kinda like teleporting two sides together into close proximity, and the computer not sending out reconnaissance units to feel out the other side, just starting a rush over open ground.
Bad is very subjective ofcourse. Most of the time these days it means that a video game is very polarizing. Elite: Dangerous is a great example of this. I fucking love it and have lived in that game for thousands of hours. But it's not hard to see how it's not everyone's cup of tea.
Empire total war on release, the battle AI was absolute garbage to the point where you can just start as the Netherlands, walk over to Paris and take their country.
Before everyone researches fire by rank you could just spread out the infantry and have 2x firepower. Cavalry charges straight into you, pathfinding was so bad that you'd have a single column of men moving through a wide area. Fucking loved it though, it was a grand strategy spectacle and naval battles felt intense.
I had fun unlocking the pirates via config file edit and spamming out general units from a single buccaneer sword infantry and took over all of the Americas.
Choro-Q High Grade 2 (a.k.a. Road Trip or Road Trip Adventure) for the PS2.
Just one more in a very long line of low-budget tie-in video games for a popular line of toy vehicles for children. Most western reviewers try to play it for the racing (which I admit is buggy and middling at best) and dismiss it as trash.
But it's not about the racing. The racing is incidental; just a bit of action to break up the rest of the game and give you an overall goal to aim for. The real game is exploring a huge open world, meeting hundreds of NPCs, getting involved in their stories, solving mysteries, and digging up every last collectible in the game.
Populous: The Beginning (1998). I don't think it was actually bad, it's just been forever. But man did we have fun with that.
A couple I can remember really enjoying at the time that were not well reviewed and yeah probably are bad.
- Resident Evil: Outbreak
- Syphon Filter: The Omega Strain
I don't remember a whole lot about either of these but do remember playing them a lot.
Final Fantasy XIII I don't think it's actually a bad game, and thought so at the time too. There's a lot of revisionist history with this one. I see so many discussions now of people being like yeah it's a great game I love it. Where were all these people at when it came out? XIII-2 is...weird. I think I prefer XIII, but like both. I've never finished Lightning Returns but enjoyed what I played.
I loved Black Survival back in the day. It was early in the Battle Royal wave and it somehow made a visual novel style multiplayer BR fun for me, but any of my friends I convinced to try it absolutely despised it
Hatred. I know it's edgy for the sake of being edgy, and is not top gameplay, but I enjoy it as a fun passtime from time to time.
"Bad" is of course subjective, but the games I play most are gacha games - Genshin Impact and Honkai: Star Rail. Amazing graphics and music, etc. in a free to play* game, and every few months they release an entire paid game's worth of new content.
*Of course they are designed to inspire spending money, and I do somewhat: The fixed monthly IAPs only, if I would need to spend extra to get a specific character or weapon I wait for a rerun.
But I like anime girls, and these games are full of them.
HSR is a powerhouse when you include the lore, story, graphics, music, etc., that just happens to also be a gacha game.
Peek-a-boo
Theres a fun top down Ice Hockey game called "Tape to Tape"
Its not a GREAT game, its a bit shallow but it is very fun.
Life is Feudal. It had the potential to be something great, but ended dying in a hail of bad server coding and poorly implemented monetization.
Every so often I will reinstall it, find one of the free servers and just chill for hours on end.