Should I even try to build a PC for $1000 or just give up at this point?
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You can still build a pretty great pc for a little over $1000, though there are some compromises imo. You can get under the $1000 mark if you’re willing to make some more compromises and/or do a mix of new and used parts. But either way you can get way more performance than the steam machine for the money, though maybe not in as svelte a package.
Well, guess I'm sticking with an old laptop and console for the foreeable future.
I wonder how all the people I know are gonna take this, considering they've been rubbing "pc specs at console price" for who knows how long...
Rough timing. My entire gaming PC cost less than this and is much more powerful, judging by the specs. But I built it out with 32 GB RAM and a few terrabytes of SSDs and NVMe before the current silicon panic, and just upgraded the GPU last year before the prices increased.
I don't see how there was any way of winning for Valve on this with the current market. It's not worth the cost, but there's also likely no way they could make it cheaper.
It will most likely sell out constantly for the next year, they will be fine.
Wow I’ll never be able to own one 😂.
I'm curious what companies like EA are going to do if this continues. If your customers cannot obtain the hardware to run your games, what do you do? Start releasing pixel titles or just hope for a whale?
Yeah, I’m hoping we see game devs actually focus on optimization again. Early game consoles forced devs to really focus on things like memory usage, pixel map storage, texture sizes, etc… Super Mario Bros reused pixel maps for clouds in the background and bushes in the foreground, and simply changed the colors.
Hell, the second gen Pokémon games actually pioneered brand new data compression methods, to the point that the devs managed to fit the entire first gen region in as a post-game Easter egg. So they managed to compress the entire first and second regions into a small enough space to fit both regions on a similarly sized card as the first game alone. They literally fit two games into a card that was only originally expected to hold one. It originally started because one dev was focused on eking out small performance improvements, by compressing the game code and assets more efficiently. And eventually they got it so well optimized that they realized they could fit the entire Kanto region on the game card too. And so they rebuilt the entire Kanto region and added a secret superboss at the end. All for an Easter egg that most casual players would never see, because reaching Kanto required completing the Johto Pokédex.
The first Crash Bandicoot game brought major innovations to classic game model design, because the character didn’t have a “skeleton” in the traditional sense. They wanted the character to be cartoony, and be able to squish or flex as he interacted with the environment. If he gets rolled over by a boulder, they wanted him to pancake like a cartoon would. And traditional skeleton models (where the character model is built around a rigid skeleton, then simply follows along as the skeleton is posed) wouldn’t allow for the flexibility that they needed. So they pioneered new modeling techniques where they tracked each individual facet of the character’s model, to be able to fit within the PS1’s hardware limitations.
Early game devs had a very specific target. They couldn’t just send it out the door and let the hardware catch up later. Imagine moving an entire 5 bedroom household across the country. Modern game devs will look at the amount they need to move, and go “eh, we’ll just get a bigger truck.” There will be lots of wasted space, because they’re not even bothering to stack boxes or furniture in the truck. But early game devs were forced to make everything fit into a single 20’ box truck, so they focused on what was truly essential, and packed everything as efficiently as possible. And we’re quickly reaching the point that players won’t be able to afford a bigger truck, so game devs may actually start packing their games efficiently again.
There's an ocean of hardware requirements between the upcoming PS6 and what it takes to run pixel graphics games. Many customers are still happy on PS4 level hardware, and third party titles like Madden still got PS4 versions until just last year.
8 GB VRAM :(
16 GB RAM :(
But it's not a problem in Linux: https://www.techpowerup.com/348178/valve-engineer-improves-linux-memory-management-for-gpus-with-8-gb-vram-or-less
I mean, it's still a problem, just less of one. Still gonna be an issue with high texture games that cache to VRAM. But this looks to be a 1080p machine, so I suppose that wouldn't be too big a deal here, unless the textures aren't scaled for the resolution (some games do that these days, but I don't know if it's common).
It's also 6 inches across. I don't think my graphics card alone could fit in a 6 inch cube, let alone my full PC.
I'm glad they are doing a random selection of people who sign up who can order one, way better than the first come first served model that gives all the product to bots/scalpers (like the say in their reasoning).
Price seems reasonable for what you get in this current market ;(