this post was submitted on 29 Jun 2026
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[–] KindaABigDyl@programming.dev 103 points 1 week ago* (last edited 1 week ago) (8 children)

Here's how it's gonna go down:

  1. Hasbro sells Wizards of the Coast to Microsoft
  2. Microsoft uses the new IP from WoC and forces Obsidian to make BG4
    • Sidenote: Blizzard will take over MtG mobile
  3. Microsoft forces Obsidian to imbue BG4 with AI generated slop throughout and make it a live service game somehow
  4. BG4 flops hard
  5. Microsoft shuts down Obsidian
[–] TwinTitans@lemmy.world 16 points 1 week ago

You could insert so many different companies they’ve acquired into that… so sad.

[–] BreakerSwitch@lemmy.world 9 points 1 week ago

Microsoft would have to buy hasbro in it's entirety because wotc is the only piece worth anything, they'd never drop it. Other than that, disgustingly plausible. Could imagine microsoft buying hasbro just for wotc and shutting everything else down

[–] twilightwolf90@lemmy.world 9 points 1 week ago

I wish that happened... Because it would be karma. You should check the employment history of hasbro's execs. Chris Cocks? Ex-microsoft. Before him? Cynthia Williams? Ex-msft.

And whatever you do, do not read this interview unless you want to be super pissed. https://www.theverge.com/podcast/890703/hasbro-toys-games-magic-exodus-ai-tariffs

[–] mursejoy@lemmy.zip 8 points 1 week ago (1 children)

This is hilarious. I doubt Microsoft buys anymore IP at this point. Seems like they are failing hard but who knows they make the craziest decisions.

Either way it’ll end in layoffs.

[–] oyo@lemmy.zip 3 points 1 week ago

Even if everything they did from now on was wildly successful there would be layoffs.

[–] mojofrododojo@lemmy.world 7 points 1 week ago

depressingly plausible. I've long wondered if microslop was hoarding studios, or just gobbling up IP....

[–] thermal_shock@lemmy.world 4 points 1 week ago

All this after they pack on debt and extract all the money from it.

[–] mechoman444@lemmy.world 4 points 1 week ago

Also. Somehow... Loot boxes. After a call from EA.

[–] TheGreenWizard@lemmy.zip 2 points 1 week ago

God, comparing the cast of characters from outer worlds 1 (didn't touch 2 so I won't judge) to BG3, that would just be cruel to make obsidian follow up bg3. Lambs to the slaughter.

[–] jtrek@startrek.website 91 points 1 week ago (7 children)

I enjoyed bg3, but DND 5e is not a system I enjoy nor want more of. It's surprisingly shallow.

[–] tynansdtm@lemmy.ml 43 points 1 week ago (3 children)

This is how I feel. And honestly how the developers of BG3 seemed to feel. Additional context for other readers if not necessarily for you, but 3.5 and Pathfinder have a lot of what they call the "magical Christmas Tree effect" where someone using Detect Magic on a player character would see a magical aura around every single one of your body parts. Barring specific character build decisions there was usually a best-in-slot magical item for every place you could have one, and the difficulty curve of the game assumed that you would.

5e, especially early 5e, attempted to curb this. Magic items were rare and powerful, but more importantly interesting. Strict numerical bonuses were powerful but boring so they were mostly eliminated. Flash or nothing was the name of the game, and indeed some magical items literally do nothing but enhance looks.

BG3 said no to this. Many possible character builds can only be done, or are strongly encouraged, with sets of magic items. It was an attempt to add depth and choice back in while restricted by a system that had little of it.

[–] jtrek@startrek.website 15 points 1 week ago (1 children)

Yeah, but unfortunately they kept 5e's design principle of "you barely get any feats". I want my characters to be interesting because of who they are, not because of what glowing doodads they looted from more interesting dead people.

Also class + level is so coarse. I'd rather be able to, like, buy individual things I want. Get XP for doing a quest, buy more sneak attack. Or a spell slot. Maybe hit dice. Really let me mix and match.

But DND 5e is designed to have a small decision space in builds. They want the half paying attention guy's character to perform about as well as the optimizer, instead of the huge gap between those archetypes that 3e had.

[–] HeyThisIsntTheYMCA@lemmy.world 3 points 1 week ago (1 children)

i really liked the... I think it was the Oracle class in pathfinder. that would be fun.

[–] Zarobi@aussie.zone 4 points 1 week ago (1 children)

I always thought it was the most interesting class because each power comes with a weakness, and they grow in power as you level up. Very X-Men like. Here's some curse examples for people who don't know what the class is about:

Clouded Vision - Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision

Wrecker - The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. Disable Device becomes a class skill for you and you can make checks to destroy non-magical traps as a move action without the need to use tools or take any action beyond simply touching it.

It's one of the reasons I love Pathfinder more than DnD. So much variety and creativity in the classes. More reading

[–] HeyThisIsntTheYMCA@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

Clouded vision was the curse/perk I wanted to pick! It looks so fun to play. And my vision sucks so I could lean into that aspect of my self for the character rather than something more annoying

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[–] ampersandrew@lemmy.world 14 points 1 week ago (6 children)

It's among my favorites, and I'm nervous for whatever Divinity's got in its place.

[–] ahornsirup@feddit.org 15 points 1 week ago (3 children)

That's a controversial opinion but I agree with you. Going by the Original Sin games I prefer 5e over the rules Larian made for Divinity.

[–] dogslayeggs@lemmy.world 9 points 1 week ago (1 children)

While BG3 was a better game, the combat in Divinity was more fun. Not only was cheese encouraged, it was almost required at higher difficulty levels. Summoning a lava worm to shoot a laser beam at some tossed out fire traps to cause a million damage? Sure, why not?

[–] Womble@piefed.world 3 points 1 week ago (1 children)

While BG3 was a better game, the combat in Divinity was more fun. Not only was cheese encouraged, it was almost required at higher difficulty levels.

Its so interesting how differently people view things, that sounds horrible to me (and matches my short experience with d:os). I want a game that has hard difficulty that I can beat by making smart decisions, not figuring out how to break the underlying system.

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[–] ampersandrew@lemmy.world 5 points 1 week ago

Given how much more likely one is to have played 5e than any other system, it's probably not all that controversial.

[–] panda_abyss@lemmy.ca 11 points 1 week ago (3 children)

5e is a great system for a “Rule of Cool” style of DMing. That’s amazing for a decent DM and inexperienced/less technical players.

But it is not a good CRPG system or a good system for experienced and technical players. There’s a lot of “can I…” and “I want to…” that slows down combat even when you know the rules.

Plus, there’s stuff like “can a centaur ride a horse?” where 5e is inconsistent. Or the infamous peasant rail gun.

[–] jtrek@startrek.website 6 points 1 week ago (1 children)

5e is a great system for a “Rule of Cool” style of DMing. That’s amazing for a decent DM and inexperienced/less technical players.

It's not even that good at that. Fate, for example, is a much lighter and better system for that. Aspects are a very simple system for setting expectations and letting players do wacky things based on them.

If I was going to run a game for new players I would absolutely not reach for 5e. It provides too much fertilizer for "can I move that far?" and "if he's flying 30' up can I still shoot him?" minutia.

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[–] ampersandrew@lemmy.world 5 points 1 week ago

I probably had fewer "can I...?" questions in BG3 than any other CRPG, if for no other reason than that all of the enemy attributes are exposed at all times, and your spells tell you which attributes they interact with. It's that same quality that allows the technical design of Larian's engine to shine, and it made large swaths of the genre feel dated immediately. Either in the video game or the tabletop, my combats don't have many questions to bog them down.

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[–] iamthetot@piefed.ca 10 points 1 week ago

The dnd 5e-ness of BG3 was among the worst parts of it.

[–] tal@lemmy.today 6 points 1 week ago (1 children)

D&D was optimized for pencil-and-paper-and-dice play. I mean, it has to keep the math simple to keep the game going.

I think that a ruleset optimized for computer RPGs would probably look somewhat different.

[–] jtrek@startrek.website 6 points 1 week ago (2 children)

It's funny because while 5e has simpler math than the predecessors, it's still kind of clunky. 1d20 + proficiency + modifier isn't that bad, but I've seen a lot of players who can't correctly add 16 + 7.

I really liked the nWoD system where you roll a bunch of d10s and just count how many came up >= 8. No addition or subtraction.

Also 1d20+stuff is flat probability, which feels bad.

I think that a ruleset optimized for computer RPGs would probably look somewhat different.

But also 100 times this. You could do so many things that would be painful to do by hand at the table.

[–] TipRing@lemmy.world 5 points 1 week ago (3 children)

The variance on a single d20 is miserable after playing games with better probability curves.

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[–] orenj@leminal.space 3 points 1 week ago

I think I'd rather see more 4e than 5e at this point. Its so one-dimensional

[–] agentTeiko@piefed.social 3 points 1 week ago

Yep I moved to gurps it was a game changer

[–] Jyrdano@lemmy.world 48 points 1 week ago (3 children)

Id rather see NWN 3, or even better yet,

hear me out

something new.

[–] altkey@lemmy.dbzer0.com 14 points 1 week ago (1 children)

I have it on mostly dead authority that it's coming!

[–] dreadbeef@lemmy.dbzer0.com 9 points 1 week ago

Give me Dark Sun!

[–] Prove_your_argument@piefed.social 4 points 1 week ago (1 children)

Dungeons and Dragons: Birthright.

Let's do it! Bring us back to Aebrynis!

I'm probably the only person out there who wants this. Some pen pusher would compare it to kingmaker which is just not the same at all.

Aebrynis

Is that Elvish for "Ay! Bronies!" ?

[–] panda_abyss@lemmy.ca 37 points 1 week ago (2 children)

Given the success of BG3 it would be very hard to do BG4 successfully, and another studio will get raked over the coals for anything not as good, which is a very high bar. It’ll be first dismissed as Hasbro continuing to ruin D&D, then the studio will get called crappy and hit their reputation.

Hasbro/Wizards could instead have a few other studios build out some smaller standalone campaigns for half or a third the target price and see what sticks.

Imagine a Phandelver or Ice Spire Peak, or a Waterdeep series of campaigns with a smaller world and more linear story progression (you still need player choices to matter) — get the core mechanics right, build up some tight stories that players respond to, THEN take it open world with many characters and after that build out BG4.

BG2 to BG3 was a long ass time. I think fans would prefer BG4 done well even if it takes longer than having to pretend there is no BG4 in Ba Sing Se

[–] VindictiveJudge@lemmy.world 16 points 1 week ago (5 children)

Even if they really want to use an existing series for the brand recognition, they could do Neverwinter Nights or Icewind Dale or something.

IMO Don't try to make a sequel, just make another story in the world. Call it Baldur's Gate: GameTitleGoesHere

I'd take IWD though, I loved those games and own physical box copies I picked up at compUSA, and i'd even take it as a combat heavy spinoff with light story, just like the first one. Getting bogged down with dialogue in every city is a turnoff for me as much as I adore BG2/3. Was so nice bringing my own party and exploring the world, one dead beetle, lizardman or undead at a time.

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[–] SaharaMaleikuhm@feddit.org 5 points 1 week ago

That is kinda funny. My advice on how to save Halo was very similar. Smaller more focused campaigns. One big multiplayer every one can play.

[–] givesomefucks@lemmy.world 28 points 1 week ago (2 children)

To be fair, bg3 is more Divinity Souls 3 than BG3...

They just slapped some BG paint on top of it.

Trying to find a studio that can make a sequel to that isn't going to work out well. They need to make the tough call of finding another studio that will take the franchise and make a good game how they know how to make a good game.

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[–] justdaveisfine@piefed.social 18 points 1 week ago

I suspect Hasbro went ahead and continued offering BG4 to studios until one of them took the bait.

[–] CosmoNova@lemmy.world 13 points 1 week ago

Classic Hasbro trying to brute force success when they have no clue what they‘re working with. One can only hope nobody takes on the project when Hasbro approaches them. Best thing that could happen is that nobody really cares and the game is forgotten quickly since it would be nothing like any of the other BG games. Worst case it tarnishes the franchise forever.

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