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Clair Obscur: Expedition 33 loses Game of the Year from the Indie Game Awards
(www.xda-developers.com)
This is a most excellent place for technology news and articles.
In where winds meet they use AI for NPC dialogue. Every non-quest NPC had unique dialogue. Probably the best use for AI imho
For now while models cannot run locally it can even generate much dialogue in advance.
Indeed.With the "choices (do not) matter games we have now I would not notice a difference.
Real choices require far too much effort for devs. I see no other option than AI