this post was submitted on 07 Jan 2026
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[โ€“] Truscape@lemmy.blahaj.zone 2 points 4 days ago (1 children)

I'm a bit confused why you'd like this idea though. This is essentially a built in TAS, so unless your desire to prevent challenge includes using the controls, I'm not sure how these experiences would count as genuine games.

That being said, I do appreciate accessibility and streamlined difficulties in games for those who desire them (even if I play games for the challenge).

Eh it just adds more accessibility to games, it doesnt bother me if someone likes specific parts of a game and not the full package. You may enjoy the challenge aspects but dont find other areas like exploration to be as enticing or for someone else maybe its the opposite. Having the ability to pick and choose what parts of the game you play and allow other parts to essentially be a cutscene doesnt seem like a bad idea. It just means more players can enjoy something. For example I liked eldenring, but I found the boss fights to be a bit to much for me and ended up never finishing the game. I dont have a ton of time to play so having to memorize fighting patterns etc for a drawn out battle just pushed me away from the game. I want to be able to create the character pick my weapons abilities, explore then just do some minor battles that arent going to be me needing to repeat a fighting sequence for 10-20mins. If I had the option to essentially turn the boss fights into cutscenes driven by my weapon choices and skills that I crafted with my character that would be pretty cool and give me more enjoyment possibly enticing me back to the game. While i enjoy puzzles in some games I know some people just want the action, so imagine having something like legend of Zelda and being able to skip the puzzles but take control for fights and exploration. Having the ability to customize the experience of a game just means you can appeal to a wider audience and that is not a bad thing.