this post was submitted on 21 Jan 2026
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The 3DS screen kinda sucked though. It only worked well when your eyes were inside a very tight cone straight in front of the screen. Move your head just a little bit and the image went to shit. And even when it did work, it looked more cool than good, if that makes sense. That narrow fov thing is an inherent limitation of the technology that can hardly be worked around, and it makes it practically useless for TVs. Multiple people can't view that screen because you can't expect everyone to be in the vision cone at once. You can't even properly view it alone because you won't be staying inside that narrow vision cone the whole time you'll be sitting on your couch watching Avatar.
I never saw mine as anything more than a cool gimmick, and kept its 3D-ness turned off 95% of the time. There's a reason Nintendo didn't pursue it further.
The technology didn't stop with the 3ds screen though, Samsung has the Odyssey 3d line which is starting to get nice but has still a lot of shortcomings because you can count on one hand the games that are really well optimized with it. But yeah, it's kind of a gimmick in a lot of case in gaming but for tv and movies I still think the technology has potential once we get brighter screens (as glassless 3d eat a lot of it)