this post was submitted on 29 Jan 2026
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cross-posted from: https://lemmy.ca/post/59469059

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[–] ZoteTheMighty@lemmy.zip 34 points 3 hours ago (1 children)

It's wild that Steam is getting a class action lawsuit for charging 30% right now, and Apple doing shit like this at the same percentage and legally is getting a free pass.

[–] BeardededSquidward@lemmy.blahaj.zone 20 points 3 hours ago (2 children)

I'll throw a hat in the ring here. It's because Steam has a grip on the gaming market that others want instead of them. That's it, they want that money instead of Valve. Apple is getting a pass on this because it's just fucking over the common guy which businesses couldn't care less about.

[–] mcv@lemmy.zip 1 points 1 hour ago (1 children)

But Valve doesn't have a monopoly on PC games. You can sell your own game, or sell through GOG. On iPhone, Apple has the monopoly and they abuse it.

I was trying to avoid the monopoly complaint because it's bogus for the reason you said. The truth, Valve has a massive market share and people are very used to Steam, tied to it in many cases. Other publishers tried to set out on their own with their own store fronts and most of those have utterly failed. Even Epic still sells their games on Steam. It's a powerful market with a lot of brand loyalty that those companies really do want themselves.

[–] REDACTED@infosec.pub 1 points 2 hours ago* (last edited 2 hours ago) (1 children)

Huh? It's the businesses that will suffer from that 30% tax. It's like suddenly seeing your Netflix subscription being more expensive and that triggers this "do I even need it anymore?" evaluation

If it costs 13€ to support a 10€ Patreon pledge, then how do you expect the company to cover for that? Paying the creator less? Still, that will spawn competition, which again hurts the business

[–] Robaque@feddit.it 1 points 33 minutes ago

Just nitpicking, but if the usual price is 10€ and you want to offload the 30% tax to the consumers, pretty sure the maths should be 10/(0.7) ≈ 14.29€