this post was submitted on 08 Mar 2026
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The patent called “STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS” describes multiple examples where a pop-up might ask a player to let a helper take over the gameplay for a while.

Imagine if a user were struggling to find a rare gem in an RPG; if allowed, the helper would take control from the player. They would proceed to chat and guide the user through the process of acquiring the gem.

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[–] fuckwit_mcbumcrumble@lemmy.dbzer0.com 1 points 1 day ago (1 children)

What if you like the game, just not that one boss?

[–] a_non_monotonic_function@lemmy.world 1 points 1 hour ago* (last edited 1 hour ago)

Are we ignoring difficulty settings? I don't mind turning things down.

Final boss? Meh, I'll look it up to enjoy the final scene and move on if I get pissed enough.

Middle boss? Depends. Does it have a history of being a shitty midpoint and things get better from there? Maybe. If things will escalate I may have to admit that I don't actually like it.

Early boss? Clearly I'm not going to like what is coming up. Maybe even refund time.

And, honestly, if you're not speaking in hyperbole about trying a boss 50 times? I think at that point you're just a glutton for punishment.

I don't think I've ever bothered with a boss for that long. Closest I can say is I've done some serious farming in monster Hunter, but even for rare drops 50 is quite a lot.