this post was submitted on 08 Mar 2026
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The patent called “STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS” describes multiple examples where a pop-up might ask a player to let a helper take over the gameplay for a while.

Imagine if a user were struggling to find a rare gem in an RPG; if allowed, the helper would take control from the player. They would proceed to chat and guide the user through the process of acquiring the gem.

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[–] lorty@lemmy.ml 1 points 11 hours ago (1 children)

If it works I expect it to be popular. A lot of people don't actually want to engage with videogames and would rather zombie through the experience

[–] lost_faith@lemmy.ca 1 points 10 hours ago (1 children)

Exactly, "I hate the grind", "The boss/sub boss fights are too hard", "I only have so many hours in a day".

Some days I barely have an hour to play a game, sometimes I think maybe, just maybe, I could use a bot/AI to get a little more done while I'm doing those tedious life things, then I think "What's the point if I don't do it myself?"

[–] overload@sopuli.xyz 3 points 8 hours ago* (last edited 8 hours ago) (1 children)

That's a game selection issue IMO. Busy people shouldn't play games they don't have the time to get invested into. AAA design and marketing has pushed this idea that every game has to be this big 100 hour open world RPG narrative adventure, but there's so much good stuff out there that's over in less time or doesn't demand huge play sessions.

[–] lost_faith@lemmy.ca 1 points 8 hours ago (1 children)

Right. I mostly buy Indy and, I guess, AA games like Arizona sunshine and metro awakening, 6 - 8 hrs of story driven game, I have elder scrolls (not oblivion but the one that they have remade/rereleased like 6 times, only got half way through that as I kept forgetting what I was doing lol)

[–] Nugscree@lemmy.world 2 points 5 hours ago (1 children)
[–] lost_faith@lemmy.ca 1 points 5 hours ago

Dammit, how did I not remember that name. The only 2 names that would surface were oblivion and TESO. TY