this post was submitted on 21 Mar 2026
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Early reactions to Nvidia's DLSS 5 were swift and skeptical, with some observers likening the technology to an Instagram-style filter applied over gameplay footage. Nvidia CEO Jensen Huang refuted the allegations, but subsequent clarifications have helped outline how the system actually works – and where it can fall short.

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[–] Epzillon@lemmy.world 29 points 6 hours ago (3 children)

Doesnt really matter IMO. If you have known bugs and flaws you dont showcase those, or if they are present in the showcase you atleast adress them and show what is to be expected upon release. NVIDIA just flat out didnt care. As soon as motion increases the artefacting is crazy. How do you even decide that this is remotely good enough for a demo? 

[–] phar@lemmy.world 1 points 1 hour ago

Okay but that is not what the person said or what the poster above quoted as being the best part. I'm not commenting on the overall performance I'm just saying that demos very often are exactly what that sentence implies they shouldn't be.

[–] snooggums@piefed.world 21 points 6 hours ago (1 children)

Nvidia hears people like motion blur and AI slop so they put some AI slop in their motion blur.

[–] Valmond@lemmy.dbzer0.com 4 points 5 hours ago

Ugh. "Everyone is doing BLOOM, lets also do BLOOM but at +150% more!"

I remember that, motion blur came after and now I guess ai 😓

[–] Gsus4@mander.xyz 9 points 5 hours ago* (last edited 4 hours ago) (1 children)

:3

PS: The hallucinations are artistic freedom 😂

"Hallucinations" are an inherent part of the programming.

It is literally impossible to prevent them. The systems work on building the fuzzy average response to a query via complex statistics. There is no thinking or creativity.