Selfhosted
A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.
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Resources:
- selfh.st Newsletter and index of selfhosted software and apps
- awesome-selfhosted software
- awesome-sysadmin resources
- Self-Hosted Podcast from Jupiter Broadcasting
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Ok so I don't quite understand why self hosting makes the situation better:
Ok so you will have the same problem when hosting it on a dedicated server...
Are you telling me that the old HP SFF has more performance than your wife's PC?
I also don't quite understand what using a dedicated server has to do with FPS because server calculations should usually not impact this expect when the game's code is utter garbage and it performs server calculations on the rendering thread...
Let's assume that server somehow requires 1kWh per day (which is quite a lot). That would be around 30ct per day here in Europe which is like $10 a month. So not sure if your server was constantly running at 200W or your power plugs are coated with gold...
Yes the game is utter garbage for optimization.
Even the game dev recommends a dedicated server for multiplayer.
Its so bad that if you put a few hundred hours into single player you'll end up with performance issues. It has to do with tracking all the changes to the open world. Trees cut, rocks mined and buildings. Link
My electricity costs are among the highest in the USA due to my location. Also surge pricing in the summer due to everyone running air conditioning. This was on a second gen i7 which was a 125w cpu and 1070TI I think. Running nonstop as a seedbox, network share, Plex server and more.