Lemmy Shitpost
Welcome to Lemmy Shitpost. Here you can shitpost to your hearts content.
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Refrain from using harmful language pertaining to a protected characteristic: e.g. race, gender, sexuality, disability or religion.
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If you see content that is a breach of the rules, please flag and report the comment and a moderator will take action where they can.
Also check out:
Partnered Communities:
1.Memes
10.LinuxMemes (Linux themed memes)
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All communities included on the sidebar are to be made in compliance with the instance rules. Striker
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Humans can't perceive the difference past around 40.
However in a laboratory setting with a high intensity light, humans can perceive up to 60 fps. Past that and there is no ability to perceive more frames than that.
It's a biological limitation.
No human is capable of exceeding it.
You might say "I can tell when it's 40 compared to 60" Or "I can tell when it's 60 vs 120"
Yes and no. The issue isn't frame rate causing a difference in perception.
It's other issues/articacts caused by frame rate variability and the refresh rate of the monitor. Bluring and out of sync refresh rate between monitor and computer
Like screen tears. Weird motion bluring.
These things can be fixed by using vsync
Infact these problems are more common with high fps.
Stuttering is also a problem which occurs when frame rate drops very fast to numbers at or below 20. Where humans can definitely see individual frames.
Also sometimes called "lag". Because image frames persist too long past an action in the game where it's difficult to tell what's happening at the moment.
https://en.wikipedia.org/wiki/High-motion https://en.wikipedia.org/wiki/Screen_tearing#Vertical_synchronization
https://en.wikipedia.org/wiki/Flicker_fusion_threshold