this post was submitted on 06 May 2026
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PC Master Race

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[–] thatKamGuy@sh.itjust.works 23 points 1 week ago (2 children)

It applies to every aspect of game design, not just geometry: texture resolution, lighting, audio fidelity, enemy AI.

It’s just that geometry happens to be the easiest to use as an example.

[–] GreyCat@lemmy.world 2 points 6 days ago

I feel like there has been a lot of regressions in enemy AI and physics over the years.
I can still imagine a lot more physics in my games.
But I agree on the rest yeah.

[–] Damage@feddit.it 3 points 1 week ago