this post was submitted on 08 May 2026
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[–] cecilkorik@piefed.ca 24 points 4 days ago (2 children)

it must be awfully hard to render such high-poly lego models. /s

[–] iamthetot@piefed.ca 11 points 4 days ago (2 children)

To be fully honest, I do think that people too quickly dismiss certain graphic styles as being inherently easier to render or some such. Like, just because it's a Lego game doesn't mean it can't use cutting edge graphics tech and super high resolutions and crazy lighting, etc.

That said, this game looks to be horribly optimized. What a joke.

[–] RightHandOfIkaros@lemmy.world 2 points 2 days ago

Actually, some art styles are immensely easier to render.

Especially for something like a LEGO game. LEGO has very highly repetitive texture work while also having a lot of the object be fairly small on the screen. These objects don't need such high resolutions being loaded all the time and thus this style can more aggresively use LODs to keep VRAM usage from high resolution textures low. Due to the very angular nature of LEGO, the game can also more aggresively reduce polygon counts than other art styles, lowering VRAM usage from vertices and meshes. With a few variations, a texture of weathering can be applied and randomized effectively so that can reduce disk storage requirements.

Compared to other art styles, LEGO is almost as forgiving as cel shading when it comes to texture work, and almost as forgiving as Minecraft when it comes to model work. So if the game is built properly, their VRAM budget should be well high enough to render thousands and thousands of models, with RayTracing, or to handle the small scenes one would generally expect from this kind of game with ultra raytracing settings.

Of course, it doesn't take an expert to imagine they are probably just using Nanite and Lumen, probably at their default settings, which are just horrifically bad for performance.

[–] cecilkorik@piefed.ca 8 points 4 days ago (1 children)

I'm not dismissing anything I just think it's hilarious, hence the sarcasm and /s. Minecraft with enough shaders can destroy any PC too, I get it.

[–] Datz@szmer.info 2 points 4 days ago

It felt like the sarcasm referred mostly to the "hard to render" part, not the "high-poly LEGO" part, hence the confusion I think

[–] Zahille7@lemmy.world 4 points 4 days ago

I mean the last few Lego games have looked honestly incredible, so I'm not actually surprised that it would be like this.