this post was submitted on 17 May 2026
36 points (97.4% liked)
Linux
65314 readers
375 users here now
From Wikipedia, the free encyclopedia
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
Rules
- Posts must be relevant to operating systems running the Linux kernel. GNU/Linux or otherwise.
- No misinformation
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
Community icon by Alpár-Etele Méder, licensed under CC BY 3.0
founded 7 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
With
compress=zstdZFS reports a 1.30 compression ratio on my Steam dataset, compressing it from ~1.2TB (reported by the file manager) down to 904GB (reported byzfs list -o name,usedds). Pretty good I think.Obviously it depends on the games. AAA crap will probably add tens/hundreds of GBs of pre-compressed asset blobs, while indie and older games will often have more loose file structures with config files, scripts, runtimes etc. that all compress extremely well. And with older games, even when compressed the algorithms are often far from ideal and zstd can still get a few more percent out of them.
Btrfs here, with zsdt:3, on my game data the compression ratio is a bit worse than that, but it does save some space to my surprise.
with default btrfs zstd compression here, i save a whole 2 percent on game install directories..but 48 percent elsewhere (trixie kde, ~ 2800 dpkg + flatpaks. 'documents' are on a diff filesystem)