Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
Help and suggestions
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- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
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- !turnbasedstrategy@piefed.world
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- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
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I think that's true. I think that stems from the fact that a large percentage of global consumption is American in origin, and since at least the Industrial Revolution, that country's culture has been led around by the nose by business magnates to the point that our national culture has remained relatively shallow compared to other nations and is largely centered around buying things, as you point out.
It got so shallow, though.
A long time ago, homesteading was the American dream. "Buy your own property, buy stuff for it, build your own life," and that ethos extended to industrialization, post WWII (with the suburban boom), and even the 80s/90s.
I feel like that slowly broke with the rise of social media.
The "American urge" went from home/lifebuilding to encouraging short term, FOMO thinking. "Who cares about the future, look at this beatuful person, they're using this thing and you need it NOW!" is what basically all modern ads say. Though there are some oldschool holdouts like Berkshire Hathaway, most big buisnesses seem to have adopted that mindset for their own decisions, too.
I do believe social media may be the latest, most distilled form of industry directing culture, in this case, hollowing it out like you said.
As we as a species began to study and better understand human thought, weaknesses or "bugs in the software" were discovered. That knowledge was then weaponized to wage psychological warfare on society at large. They learned like that if you can persuade someone to fear something, you can then leverage that fear to make people think with their amygdala instead of their prefrontal cortex, making us behave more like predictable animals that can be conditioned to do things that our not in our interest because we are afraid something bad will happen to us if we don't.
Logically, even a child could see the ploy, but they got us using an older, simpler part of our brains that does not enjoy the benefit of logical, critical thinking.
I think that marketing and advertising has leaned on this for generations, but the difference now is that they have teams of psychologists on staff to maximize the manipulation. They learned that it is more affective to "hack" minds so they feel they need a product or service, rather than trying to persuade them to want it. In that environment of fear, more advanced human pursuits like cultural and social interaction are diminished. I am less inclined to form a community with my neighbors and countrymen if I'm afraid or jealous of them.
I think that this is the primary mechanism that stunted American culture and continues at a rocket propelled pace today. As you aptly pointed out, what passes for culture here is a collective concern about how we're doing in life compared to everyone else, based on who's got the most best stuff or biggest army of followers or rarest collection of Funko Pops.