Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
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Ocarina of Time was already very open world. Once you beat the Deku Tree almost the entire map opens up. You can go anywhere anytime except for west of the bridge the Gerudo Valley and a couple of small areas that house the entrances to temples.
No, Ocarina of Time was not an open world Zelda game. It was "open zone," if that, and was only non-linear in like, two places. Only some of the temples as Adult Link could be completed in a different order than intended. Ocarina of Time is a linear game, with a curated experience. You more or less accomplish a task that unlocks the next place you need to go. Sure, you could technically go to the front door of some areas despite you never needing to, but doing so was pointless because it was just a barrier until you completed the necessary task to unlock it. The order of those places getting unlocked is more or less the same for every playthrough.
This is different from the open world Zelda games, where going somewhere is technically never pointless, because you can always access everything from any point in the game (making Quest Items meaningless, which is likely why they were removed from those games).
I think you're splitting hairs a little bit but I think OoT is much more open world than open zone. Open zone is Sonic or Mario Odyssey. Oot is open world because, like Link to the Past and OG Zelda before it, it's one big explorable map full of secrets to find at side quests to do at will.
The story progression is structured but that's not at odds with being open world.
My prediction is that the map probably becomes one large and more cohesive map while the story remains structured.
It was not even close to being an open world game lmao
You beat the tutorial area, then most of the map becomes explorable. You're free to roam around the world doing side quests and collecting items. Sounds pretty open world to me. It's not the definitive open world game but it's pretty open world.