Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
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Yeah, they are shifting to a corporate checklist style form of development instead of paying talented (quirked up creators) to make masterpieces that stand the test of time. It will dilute the power of the medium, make more boring games that don't feel too different from others in a series. I think an auteur-driven games are actually some of the better ones, particularly when that person has the freedom to shape the whole final product. I feel like Square Enix is going to be dropping more boring releases in the coming years, the kind that don't really generate a lot of buzz for a long time...Shame, but they are choosing this path for themselves.
Same path all media/entertainment/content is following these days. Tv, movies, music, Broadway, you name it.
it's a regular cycle within the entertainment industries, after enough bombs eventually suits have the smart idea of spending less $ to make more projects.
then one does great which they milk endlessly, then some suit has the great idea of trying to make everything the next big thing
repeat
there's always great stuff dropping, generally more turds than great stuff. just got to filter what you consume
I've always been filtering my media, because I know that there are gems that will be released despite the current state of the many creative industries right now. Yeah, brain dead suits are going to do as they always do...Never learning, but at least the indie scene can provide us more gems than the corporate scene.
I think for this move to make sense, you need to understand how much Kenji Inafune set Capcom back with his MegaMan decisions before his departure. I'm sure this was a big aspect of their different approach to game making.