this post was submitted on 24 Jun 2026
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[–] Cethin@lemmy.zip -3 points 7 hours ago (1 children)

A quick and controversial argument in favor of MTX: MTX allows them to extract more money from those with excess, subsidizing the game for those who can't afford to pay as much. Sure, when it's done poorly it's horrible. It can be a good thing though, like a supporter edition bundle that gives you like an icon next to your name or something.

Budget management should still be the primary option. Does your game need to cost this much to make, such that you have to have insane revenue to make up for it? Could you make something cheaper that's just as good (if not better, as limitations are the mother of creativity, or however that phrase goes)?

[–] CIA_chatbot@lemmy.world 7 points 7 hours ago (1 children)

Except it’s a race to the bottom, MTX causes games to be designed around MTX. Instead of rewarding gameplay the design philosophy becomes rewarding purchasing. Which then leads to games designed around gambling triggers. Don’t need to make an entertaining game if you can create an addictive loop.

Which then causes people to give up on gaming and move to other past-times, which means less sales. Which means more aggressive MTX, which leads to the CEO of Microsoft bitching that gaming isn’t profitable enough because of the very problem he himself helped create.

[–] Cethin@lemmy.zip -4 points 7 hours ago* (last edited 7 hours ago)

I don't disagree, when done poorly by industry giants. There are some smaller games that have done it well, as just a way to find development. It isn't purely bad, and in a world where things are this unaffordable it can be good to keep in mind. Ethical MTX can exist that don't ruin the experience. It just isn't what these massive companies want.

Something like the DRG founder's pack, for example, is pretty good, or the Stationeers DLCs, which add purely optional ways to play that change how things work, which is only really useful to experienced players.