Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
- !freegames@feddit.uk: A community sharing free games giveaways.
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It's interesting to watch the cycle of bullshit that happens around every hyped game.
Years up to the release, people are full of wild speculation, impossible expectations, and excitement.
Months up to the release, suddenly every piece of news is blown massively out of proportion. People are now extremely overreacting to every minor piece of news like it's going to end this game.
The internet is so boring when it comes to video games. Reviews have become useless because nothing is ever good enough. Online discourse is worthless because people are always focused on the weird parts of a game or it's release.
Its such a weird thing to watch from a PC gamer perspective. The game won't release on PC for another year or longer after consoles. I'm really not feeling like I'm missing out or anything, if anything it's like I'm standing back and watching a potential train wreck from afar.
Rockstar has been hyping this game up like it's the next coming of Christ and there's just no way it lives up to that much hype. People complaining about the lack of physical media, or the confusion surrounding paid DLC. I'll just sit back and watch what happens. If it releases flawlessly with zero issues, then I'll look forward to the PC release. If it crashes and burns, well they have a year to fix it and to convince me it's worth it.
Exactly what I am doing as well.
It's like anything... Think about how many people ride bicycles. Now go to ANY online community where people talk about cycling; it will likely be the most insufferably pedantic assholes you can imagine.
99% of people who buy video games don't identify as "gamers", they don't read gaming media, and they certainly don't interact with gaming discussion online.
As both an industry professional (former), and a self-identified gamer, I stopped giving a shit what "core gamers" had to say 10 years ago.
I don't think this is an overreaction. As a PC gamer, this completely ruins my plans for playing the game. I was planning to buy a used console and the physical edition of the game, so I could resell both when the game came out on PC. This is another entry into "you will own nothing and be happy."
i'm fortunate to have some friends who are close enough we trust each other to lend consoles. we tend to swap the nintendo/playstation for about a month a year so we can catch up on whatever we missed the most (and we've bought each other games just so we can play them, it's cute)
Games like that don't really fit on discs anymore when they are probably over 100GB. So you get a disc and put it in the console and then it downloads 150GB more content onto the console, that means the disc is just a license key anyway.
What is a bigger issue is that they want to charge $80+ for a game. I'm not going to pay that much for any game.
Games came on multiple disks back in the day. Why not now?
They do now, not just in the past. FF7 Rebirth shipped on multiple discs.
They could do that, but it would cost them more money to provide that convenience to the customer. Since they are high AF on their own hype for that release, they have no motivation to do that.
Why even? I stopped using discs when CDs were the thing. Skipped DVD and bluray completely. Don't even had a drive for over a decade now.
So you can own your game.
You own the games you downloaded, they're on your machine.
If you buy DRM-free, then you own the games you downloaded. But if your downloaded game has to phone home to ask if it's OK to run or install, you don't own jack. You're renting.
Are you a time traveler lost from 1993?
To what end? The reason games came on multiple disks back in the day is because Internet speeds were slow (if they were there at all.) it was way faster to load via disk, and companies couldn't even count on users to have a stable Internet connection anyway.
That's not true anymore. The only reason physical disks exist at all now is more out of tradition than anything practical.
I don't know how to make you understand the value of owning your own things.
The fact that whole game isn't on the CD isn't some conspiracy to deprive you of ownership. Putting it all on CD isn't going to defeat an always online requirement. It's solving a technical problem. Long term game ownership is a problem solved through legislation or piracy.
Do you think you don't own a digital copy of every piece of downloaded digital media?
No. You don't. A copy that can be remotely deactivated is not something you own. If you can't use it if the company were to go bankrupt, then you don't own it.
What's wrong with the disk being a license key? That'd work just fine for my plan of reselling the game and console when it comes out on PC.
When the studio stops hosting the game to download, the license key is worthless.
I suppose I should clarify that I'm not advocating for it, but it'd be better than a digital key that'll be tied to your account forever.
Nothing wrong with that, except that it's weird. Reselling games is not important to me though, I just keep what I get and add to the collection. Still have a physical boxed copy of Halo for Mac OS X in my attic even.
Being able to share the game with family or friends would be a plus. I can do that with my Steam library without discs too.
Two discs. You put in one, it installs half the game, you put in the other, it installs the rest of the way. Or three or even more discs if the game is THAT big.
The PS4 can handle this, a couple PS5-era games we got for PS4 came on two discs.
or the reviews are in lines of "brings nothing new, 9/10"