this post was submitted on 25 Jun 2026
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[–] Buddahriffic@lemmy.world 15 points 17 hours ago (2 children)

The metaverse isn't VR in general, it was meant to be a virtual space in VR where users could be advertised to and buy/rent things and space like in a physical city.

It failed because those were the intended starting points, and it didn't solve any problem other than a shitty attempt at a "I want to live in a ready player one world" and didn't have any compelling reasons to actually use it, let alone use it and pay ridiculous amounts to do interesting things there. They always just wanted to be the middlemen, offering space for others to pay for and do something interesting in. The most interesting thing they came up with is having a meeting with avatars instead of faces on a screen (and most people don't even want to turn on their video and just do a voice conversation instead).

[–] Quetzalcutlass@lemmy.world 3 points 13 hours ago (1 children)

Plus Second Life already tried the same idea and failed, and did so without requiring several hundred dollars of specialized equipment per user like the Metaverse did.

[–] Buddahriffic@lemmy.world 4 points 7 hours ago

Though they did have the advantage of their name not being poison. When fb bought oculus, I stopped considering them an option for VR setups.

[–] Axolotl_cpp@feddit.it 2 points 12 hours ago (1 children)

Until someone come up with things like sword art online, they gonna flop lmao

[–] Buddahriffic@lemmy.world 1 points 7 hours ago

Yeah, what we call VR is just a pale imitation of the VR that made things like SAO and The Matrix so cool.