this post was submitted on 30 Jun 2026
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Patient Gamers

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Related to a post I made last year, but a little different because (1) you get to choose 10 now instead of 5, and (2) other games don’t get deleted, you just aren’t able to play them, so you don’t need to think about the good of humanity or anything, purely just selfish picks because it only impacts you.

A couple notes:

  • Any equipment necessary to play the games, you’re obviously allowed to have
  • You can play any DLC for the games you choose
  • You’re not allowed to make any games for you to play. If you make video games, either as a career or hobby, only other people are allowed to play them
  • Mods are allowed, but you’re not allowed to make any for you to play. You can try to commission someone else to make them for you, though
  • If there was historically a trilogy, for example, that now is sold on a major storefront (Steam, Xbox, PlayStation) as a single game (such as Mass Effect or Hitman) that counts as one game now. Game bundles, though, do not count. Basically, if it’s in one entry in your steam/xbox/ps library, it’s one game

I’m interested to see what this community chooses, and hopefully it’s different enough from my old post to warrant some good discussion here.

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[–] catfeeder@piefed.blahaj.zone 9 points 2 days ago* (last edited 2 days ago) (1 children)

If you make video games, either as a career or hobby, only other people are allowed to play them

But how do I test them???


My list:

  1. Dungeon Crawl Stone Soup. This game has so much stuff in it and it gets updates roughly two times a year with lots of rebalance and new stuff.
  2. Dark Souls. One of the best games ever made - how could I leave it out?
  3. Dark Souls 2. My second favorite Souls-like. It's different enough from DS1 to be included here.
  4. Lunacid. Objectively a bad choice because it's not very replayable but I love it and replay it all the time.
  5. UFO 50. Technically one game ;)
  6. Minesweeper. Sometimes I just want to kill time on my smartphone.
  7. Yume 2kki. For all my casual "I just what to wander around mindlessly" needs.
  8. Minetest (Luanti). Mod-heavy sandbox for my sandbox needs.
  9. Doom 2. Mod-heavy FPS for my FPS needs. (If I can get Doom+Heretic+Hexen I'd pick it.)
  10. My girlfriend's future game of her choice so I don't miss out on her important achievement.
[–] BurntWits@sh.itjust.works 1 points 2 days ago (2 children)

If you make video games, either as a career or hobby, only other people are allowed to play them

But how do I test them???

Hire a QA team? I’m not sure, I don’t make the rules.

Oh wait, huh. Uhhh… I sort of don’t have any experience with game dev so I didn’t think of that. Maybe you can playtest but can’t play through the whole game? Or maybe you get a QA team for free to help out on passion projects, I’m not sure. I’ll let you decide on this one maybe, I’m assuming you know more than I do with this.

[–] insomniac_lemon@lemmy.cafe 1 points 1 day ago

What does this and 'no making your own mods' even do for the hypothetical? I'm pretty sure most people aren't going to solo-dev (m)any additional top-10-worthy games that they'd also consistently enjoy. Maybe for some (simple) classics, but at that point I say so what?

Even accomplished solo-devs lose motivation (also constant reminder of room for improvement is sort of its own curse), if anything I'd say paying for mods to be created probably a less of a patient-gamers thing (and probably more exploitable).

[–] catfeeder@piefed.blahaj.zone 2 points 2 days ago (1 children)

Little things like picking sounds and determining timings for various actions requires a lot of trial-and-error so you have to test it as you do it. Doing all of that through a QA team would slow down development very hard. Not to mention that I'm a hobbyist game dev and I don't have money to hire anyone :D

I suppose I could always ask my friends to help me out with that... adding scheduling as another problem during development :D

[–] BurntWits@sh.itjust.works 1 points 2 days ago (1 children)

Yeah, that makes sense. Okay, maybe you can playtest while you’re still developing the game, but once the game is ready to be played in full, you can’t continue to play it unless it’s for making updates or whatever. Basically you can only play it for the purposes of development, not for the sake of playing a game.

Or maybe you can’t playtest at all and you do everything blind and the end result is a chaotic mess, that could be fun too. But probably the first one.

[–] catfeeder@piefed.blahaj.zone 2 points 2 days ago

Okay, maybe you can playtest while you’re still developing the game, but once the game is ready to be played in full, you can’t continue to play it

Development hell never was so fun!