this post was submitted on 02 Jul 2026
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I don't doubt that digital is more accessible and readily available than other formats. The biggest problem is that few services allow me to download locally what I've purchased.
So, for me, you're not buying anything, you're just renting for the long term.
Honestly, I'm tired of buying digital only to suddenly find out I can no longer use what I purchased. For these services, I prefer self-hosting or any method that allows me to have a working copy locally. At least I can decide what to do with the digital content.
At least HDTracks and BandCamp let you download what you buy.
Ohhh, thanks for the new go to site. I buy lots of (digital) music and avoiding amazon has made finding what I want that much harder.
And Qobuz
It does streaming but can you buy and download mp3 or similar?
Just make sure, that you don't buy anything with unbroken DRM. If you ever lose access, you can just get it back from the pirates.
Then become gog costumer number one, you could say we pay with our wallets and for the change, Gog is right there.
but honestly, I like valve enough, me, personally, not to worry that much.
Steam seems to be one of the very few services (perhaps even the only one I know of) that hasn't transformed its product by following the trend of enshittification. I have many games on Steam, purchased years and years ago, many of which are no longer available, but I can still download and play, having purchased them back then.
I really appreciate Steam, but from what I read every day, I don't think "forever" exists, especially online. If we think of it in terms of "everything's in the cloud," well, the cloud costs money, so unless they somehow dispose of data, I don't know if a company can actually keep every single piece of data "forever" while maintaining a good price and not losing out or burdening consumers.
The same goes for physical copies: I could lose them, break them, my house burn down, and I'd lose everything, whereas if they were in the cloud, I wouldn't have any problems. The point is that consumers should be allowed, where possible, to export what they've purchased. Honestly, I think that anyone who bought movies or other content on some platform and then years later discovered that the company had removed them and they could no longer use them (or worse, the same content was on another paid platform) would honestly bother me.
You're forgetting the two most important words:
... so far.