this post was submitted on 15 Jul 2026
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E R P P C
Everybody must at least once try the loadout that racks your heat up to near-detonation but dumps enough PPC into an enemy to nuke them in one shot.
My exact strat. It's fine if your mech shuts down after each shot, so long as you don't miss... Just gotta pick em off one by one
I played Mercenaries a bunch and had a blast loading up as many machine guns as I could on a relatively agile mech and just fully unloading on some big ass Atlas' cockpit in order to salvage it.
It wasn't exactly a fantastic strategy, but a great way to get a beast of a mech.
I thought this was standard practice, especially once you have the C-bills and/or chassis to pull it off. Glass cannon builds are tons of fun.
Then you read the mission specs and see that you're landing on an ice planet this time...
I remember tweaking the config and I think blowing my arm off by firing
Mass jump jets and machine guns was my go to... fly into close range really fast and gun then brrrrrrr. You could win most battles using the smallest mech this way.
Is that an Awesome? I think they have a tabletop loadout with 3 PPCs
Mad Cat / Timber Wolf
Feh, Clan bs ;)
i think he was talking about the Dashi, which was stock—-(my memory is wrong, MY Dashi had 6 er ppcs)—-.
but the mech that LOVED to over commit to laser violence was the Nova, my beloved
Stock Dire Wolf had 4 ER Large lasers IIRC Along with sundry other lasers, an LRM10 and I think some AC10S? It's been a hot minute.
I loved the Daishi / Dire Wolf for many years!
There wasn't an Awesome in the game, it's set during the Wolf/Falcon refusal war so it's all Clan mechs. Nothing's stopping you from from loading like five of them on a Dire Wolf though.
CRITICAL HIT
OVERHEATING
SHUTTING DOWN
DFA