this post was submitted on 21 Jul 2026
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[โ€“] Katana314@lemmy.world 1 points 20 hours ago* (last edited 20 hours ago) (1 children)

That is absolutely not true. Companies chose cloud-streamed gaming. But because no one saw it as useful, it didn't catch on and Stadia ended up shuttering their services. Companies chose 3D TVs, but consumers didn't. We are seeing the "choice of AI" in home computing, and it's remarkable how long they have attempted to extend the effort of "forcing consumers to choose it", but to their credit, there are at least some home AI afficionados that somehow love Windows 11 Copilot.

I can assume you were not part of the digital games zeitgeist, but I can assure you, a great many (perhaps non-vocal) gamers were, and were very much for it.

[โ€“] MrKurteous@feddit.nu 1 points 10 hours ago

I feel like one shouldn't conflate liking something with choosing something. You definitely have a point that consumers can stop things. If enough consumers dislike something enough, it will likely fail. Like you point out though, it was still companies that made the choice to go for cloud gaming. They were just wrong about it being profitable as far as I can tell.

I was part of it and I love digital games (gimme drm free), still doesn't mean I actually chose things to go this way!