this post was submitted on 20 Aug 2026
359 points (98.9% liked)
Linux Gaming
27304 readers
347 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
Resources
Help:
- ProtonDB
- Are We Anticheat Yet?
- r/linux_gaming FAQ
- Fork of an earlier version of the above
- PCGamingWiki
- LibreGameWiki
Launchers/Game Library Managers:
General:
Discord:
IRC:
Matrix:
Telegram:
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Just because there are differences doesn't mean there aren't similarities. Another comment said it's closer to Squad, which sounded like a contradiction but proves the point. Squad evolved off of Battlefield. It has many similarities, even though it is a very different game, and most Battlefield players would hate it.
So I dont follow these games, but: similarities don't make it a clone, either. I.E. every racing game isnt a clone of whatever the first big one was.
I literally said it wasn't a clone. The comment I replied to said they had nothing in common, which is totally wrong.
Anyway, the phrase "[thing]-clone" has a long history in gaming where it doesn't literally mean a clone. What we know as the FPS genre was originally called "Doom clones" where Wikipedia literally redirects "Doom clone" to "first person shooters". It's the same for the [thing]-likes", like souls-likes. Most of them share little with souls games, but that's still the term we use. I, and most gamers probably, would read "Battlefield clone" to mean a game that takes many components of Battlefield to make a new game, which this does. It's not an exact copy, but it's working with a lot of the same recipe.