this post was submitted on 09 Sep 2026
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Valheim 1.0 has arrived!

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[–] sylver_dragon@lemmy.world 11 points 2 days ago

As excited as I am for this, it'll be a while before I can get back to Valheim. My wife and I finished our last run, defeating The Emerald Flame in Ashlands, a couple months back and we're not ready to deal with the Mistlands and Ashlands again quite yet. We also just enjoy the early game enough that we'd usually rather re-roll to experience the new content than continue an old world.

I'm also going to be curious to see what, if any changes and tweaks happen to the game with it officially released. In our last playthrough, the Mistlands still suffered from issues dealing with enemies which were slightly off-plane. A situation you cannot avoid in Mistalnds. Also, the particle effects and screen shake for magic were way over-done. Casters basically blind everyone else, but the magic is so incredibly invaluable that someone needs to do it, especially in Ashlands. I don't know how you're supposed to deal with the forts without it. Between spawn rates turned up to "yes" and melee weapons which have all the stopping power of a limp dick, the only reliable solution we found was yeeting a couple trolls into the fort with a batch of vines setup to hold the breach.

I'm also curious about support for mods. It makes sense that they didn't want to put time into support during early access, but that's now over. We basically don't play without the Mass Farming mod and the Better Wisps mod. The former is just a tedium reduction mod and the later strikes a nice balance (for us) between keeping the mists and actually being able to find anything in the mists. The hunt for black cores is tedious enough without being able to see any further than my own feet.