this post was submitted on 08 Sep 2026
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Memes

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Post memes here.

A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.

An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.


Laittakaa meemejä tänne.

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[–] gandalf_der_13te@feddit.org 5 points 5 hours ago* (last edited 5 hours ago) (2 children)

oh they don't appear again, but its generalization, the parallelepiped, does:

it's used to calculate volumes of curved objects. basically you chop down the object into a lot of small parallelepipeds (mentally), and then calculate the volume of each of them small things and sum over them. Done.

to calculate the volume of a parallelepipede, there's a surprisingly simple mathematical formula. If you have the vectors for the three sides a, b, c, then the volume V = (a × b) · c, where × is the cross product and · is the dot product. it's very simple and an effective way to calculate volumes of curved / deformed objects.

Links:

[–] Batman@lemmy.world 1 points 30 minutes ago

Sometimes I think about parallelepipeds then when I reassociate I'm smiling and my fiance is visibly wondering what I'm thinking about. "Don't worry hun, parallelepipeds again"

[–] tetris11@feddit.uk 1 points 3 hours ago* (last edited 3 hours ago)

it’s used to calculate volumes of curved objects. basically you chop down the object into a lot of small parallelepipeds (mentally), and then calculate the volume of each of them small things and sum over them. Done.

For anyone not quite getting this (like me), to calculate the area under a curve in 2D we were taught to cut it into tiny thin rectangles and sum those up; intergration when those rectangles have a width tending to 0.

For 3D (e.g. a pond ripple) or higher curves, a simple rectangle wont cut it as the length of the rectangle might only get the top of a wave, but not capture the crest of it tangential to it. So you create slopey rectangles to approximate that space, and bring the limit to zero to get the area (I think).

My only confusion now is, if I'm deforming a rectangle from one side to approximate the curve just above it, am I not also deforming the bottom of that rectangle in the same way (for the parralel strcture to hold true), and creating a forgotten space just above the axis plane?