this post was submitted on 08 Oct 2026
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[–] Afelia@lemmy.blahaj.zone 16 points 1 day ago (8 children)

GURPS. The "Overcomplicated" part stems from 4channers deciding an optional rule that the majority of people will never actually encounter in a game means you have to do calculus all the time. The actual majority of the game is roll 3 dice, try to get under the number next to your skill plus modifiers.

[–] wyldrstallyns@lemmy.dbzer0.com 11 points 1 day ago* (last edited 1 day ago) (6 children)

As someone who's played countless hours of GURPS, back in the 90s, I will point out that the general saltiness at its unrepentant chonk was always a thing, and long before "4channers" existed. (even before most of those backbirths were even zygotes)

Also, your perspective seems to ignore the unconscionable levels of inelegant bullshit that every GM had to slog through just to run a damn session, let alone a campaign.

Oh, "campaigns"...The original geek addiction that makes MtG/WH/etc. look like amateurs. That sweet, timeless, fantasy of an ongoing, regularly-attended group weave of arcs that's hooked deep each NIB "forever-DM" right in their inner kid... le sigh. 🥲

[–] Afelia@lemmy.blahaj.zone 5 points 1 day ago (1 children)

My perspective might be a bit more biased on that first point since I only got into the system in the late 00's.

But I disagree with the second point. I almost exclusively GM for my group, and I'd hardly consider anything I had to do to run the game a "slog". There's about as much prep and rules checking as any other system. Maybe a bit more front loading if you want to make a custom race available, but that didn't take too much more time that doing the same in Pathfinder 1e or DnD 3.5 did.

[–] wyldrstallyns@lemmy.dbzer0.com 4 points 1 day ago* (last edited 1 day ago)

FWIW, one of the major issues that all of them still share is the baked-in gatekeeping —especially damaging to their longevity now, with the recent (~20yrs = recent?) influx of brand new players across the world and barrier-crumbling access to DMs & gaming groups via the internet.

TSR, WotC, Palladium, et al are seemingly resolute in their shared nosedive as indie systems become legion around them. (often inspired by their staunchly dino fuckery)

I mean, play what grabs you, hands down! I'm not here to yuck your yum, fellow anon, and genuinely wish the best for you and your group. Those that it doesn't though, tend to agree on why —and the list of irreconcilable grievances among them is quite long, but almost congruent.

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