this post was submitted on 10 Oct 2026
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Step 1: Pathfinder Step 2: Savage Pathfinder Step 3: Other Savage Worlds games Step 4: Become a proper TTRPG nerd
I'm currently on step 2, running Curse of the Crimson Throne. Not the official conversion though, because I bought the 3.5 version (it actually predates Pathfinder 1e) of that AP like 10 years ago. And converting to Savage Worlds is really easy anyway.
An annoying part about wanting to break away from D&D is that all the "experimental" games etc. Get away with having fewer rules. I want another system that can be as complex as D&D but with different focuses.
Forged in the dark is a good example of something close to what I like. What it lacks in combat/interaction diversity it definitely makes up for with the gamified secret base you can customize and the various "down time" interactions you can have.
That's why I like GURPS. The core mechanics are simple enough, but there are so many optional mechanics you can get as complex as you like.
My DnD 3.5e group is trying out GURPS and it's pretty fun so far.