this post was submitted on 15 Oct 2026
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If you are DMing and you have an action your players are "supposed" to take, you have made a grievous error.
Been there. Players are so insane with the curveballs they throw. It's why I don't invest heavily into reading/planning on what's specifically in the adventure packs anymore. I just write down a list of the most important rules for the campaign/universe and vibe the rest.
I see some DMs with their 400 pages of notes going into session 0, and I’m just like “oh honey.” For me, it’s primarily a cooperative storytelling game, and you’re not being cooperative if you decide the story you want told up front.
I think you're being uncharitable. Those notes could be a strict railroad novel, but they're as or more likely to be drop-in encounters, fun characters, interesting places, and so on. Plus like...some DMs just enjoy worldbuilding for its own sake, let 'em cook.