this post was submitted on 01 Jul 2025
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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[โ€“] killeronthecorner@lemmy.world 2 points 14 hours ago* (last edited 14 hours ago) (1 children)

Interesting take and thank you for being detailed. Part of my problem is various commitments mean I only get short and sporadic spells to play these games, so forward planning feels like a chore when you want to get stuck in for 3 to 4 hours, but might not return for a week or two.

It sounds like the way you play here is the way I played the various Tycoon games (particularly Transport) when I was younger. Paper and pen optimisation was part of the grind and made it very fun.

Now I just want to get things going and bask in my barely working mess of a solution. (This probably makes it feel way more roguelike than it actually is!)

In that sense I guess Satisfactory might be structured enough to fit my schedule, but I'll definitely be looking out for the things you mentioned.

[โ€“] kuberoot@discuss.tchncs.de 2 points 8 hours ago

Outer Wilds might not work well if you play sporadically, I think a big part of the joy is piecing together everything you've seen and grasping the connections and bigger picture... But who knows.

Mindustry might work well though, it's much simpler on the factory mechanics, but ties them into tower defense and RTS, needing to supply towers with ammo, and later supply factories with the right materials to create units. It's FOSS, available for free from some official sources. And importantly, sectors are mostly isolated, meaning you can take it one mission at a time, bringing a few resources to kickstart things and building a new setup every time.

Also, hard read on the tycoon games, I love playing OpenTTD with friends, though I lament the lack of something better than cargo distribution to require us to provide supply to the actual demand (as opposed to being paid to shunt passengers/cargo to the most convenient location). That said, I never really did any calculations in that, especially since supply and demand can change rather dynamically.