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This is true. Almost all time it’s the textures and the sound files. Even more, time to time devs choose not to compress them as decompression could be a performance bottleneck. Deep Rock Galactic is good example for that, the game is 4 gb because there’s no textures in it except UI brushes. All 3D models of the game uses very clever Vertex Coloring techniques instead.
You might be right with it could be optional, but I’m guessing it will be a deployment hell since Steam’s (only platform that matters) underlying mechanisms doesn’t directly support it, and when it’s done with workarounds it becomes a convoluted process for end users - especially when you consider most users will download the full pack anyway.
I feel like the deployment shouldn't be too difficult. I have the game Street Fighter 6 on steam, and there is an option in the steam menu for whether to download single player content or not. If you disable it, you can save about 20gb, and of course it is enabled by default. I feel like the exact same process could be used for the high end texture packs. Most users would just download everything by default, but if you are someone who cares about your disk space, you could just easily disable it. It would just be on the devs to implement it.